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# Copyright (C) 2006 Tobi Vollebregt
# see rts/build/scons/*.py for the core of the build system
""" Available targets.
Each target has an equivalent install target. E.g. `NullAI' has
`install-NullAI' and the default target has `install'.
[default]
spring
unitsync
AIInterfaces
C
Java
SkirmishAI
RAI
NTAI
KAI
KAIK
AAI
JCAI
NullAI
NullLegacyCppAI
NullJavaAI
NullOOJavaAI
"""
print ""
print "If you plan to edit the spring SCons build-system,"
print "please read these a hundred times first:"
print "\t\"Let it be, let it be!\""
print "\t\"I'm going craaaaaaaazy! You just can't see!\""
print "\tMy mental health is important."
print "\tI do not want to do it."
print "\tIt is always nice to have a walk outside."
print ""
import os, sys
# copy our build scripts to a tmp dir,
# so compiled files (*.pyc) do not end up in our source tree
import tempfile, hashlib, shutil
sourceDirHash = hashlib.md5(os.getcwd()).hexdigest()
tmpBuildScriptsDir = os.path.join(tempfile.gettempdir(), 'springSconsBuildScripts', sourceDirHash)
shutil.rmtree(tmpBuildScriptsDir, True)
print('SCons tools copied to tmp-dir: ' + tmpBuildScriptsDir)
shutil.copytree('rts/build/scons', tmpBuildScriptsDir)
sys.path.append(tmpBuildScriptsDir)
import filelist
filelist.setSourceRootDir(os.path.abspath(os.getcwd()))
if sys.platform == 'win32':
# force to mingw, otherwise picks up msvc
myTools = ['mingw']
else:
myTools = ['default']
myTools += ['rts', 'gch']
env = Environment(tools = myTools, toolpath = ['.', tmpBuildScriptsDir])
#env = Environment(tools = myTools, toolpath = ['.', tmpBuildScriptsDir], ENV = {'PATH' : os.environ['PATH']})
if env['platform'] == 'windows':
env['SHARED_OBJ_EXT'] = '.o'
else:
env['SHARED_OBJ_EXT'] = '.os'
if env['use_gch']:
env['Gch'] = env.Gch(source='rts/System/StdAfx.h', target='rts/System/StdAfx.h.gch', CPPDEFINES=env['CPPDEFINES']+env['spring_defines'])[0]
else:
import os.path
if os.path.exists('rts/System/StdAfx.h.gch'):
os.unlink('rts/System/StdAfx.h.gch')
def createStaticExtLibraryBuilder(env):
"""This is a utility function that creates the StaticExtLibrary
Builder in an Environment if it is not there already.
If it is already there, we return the existing one."""
import SCons.Action
try:
static_extlib = env['BUILDERS']['StaticExtLibrary']
except KeyError:
action_list = [ SCons.Action.Action("$ARCOM", "$ARCOMSTR") ]
if env.Detect('ranlib'):
ranlib_action = SCons.Action.Action("$RANLIBCOM", "$RANLIBCOMSTR")
action_list.append(ranlib_action)
static_extlib = SCons.Builder.Builder(action = action_list,
emitter = '$LIBEMITTER',
prefix = '$LIBPREFIX',
suffix = '$LIBSUFFIX',
src_suffix = '$OBJSUFFIX',
src_builder = 'SharedObject')
env['BUILDERS']['StaticExtLibrary'] = static_extlib
return static_extlib
# stores shared objects so newer scons versions don't choke with
def create_static_objects(env, fileList, suffix, additionalCPPDEFINES = []):
objsList = []
myEnv = env.Clone()
myEnv.AppendUnique(CPPDEFINES = additionalCPPDEFINES)
for f in fileList:
while isinstance(f, list):
f = f[0]
fpath, fbase = os.path.split(f)
fname, fext = fbase.rsplit('.', 1)
objsList.append(myEnv.StaticObject(os.path.join(fpath, fname + suffix), f))
return objsList
################################################################################
### Build streflop
################################################################################
# setup build environment
streflopEnv = env.Clone(builddir=os.path.join(env['builddir'], 'streflop'))
streflopEnv['CPPPATH'] = []
streflopEnv.BuildDir(os.path.join(streflopEnv['builddir'], 'rts/lib/streflop'), 'rts/lib/streflop', duplicate = False)
for d in filelist.list_directories(streflopEnv, 'rts/lib/streflop', exclude_list=[]):
streflopEnv.BuildDir(os.path.join(streflopEnv['builddir'], d), d, duplicate = False)
# setup flags and defines
if streflopEnv['fpmath'] == 'sse':
streflopEnv['CPPDEFINES'] = ['STREFLOP_SSE=1']
else:
streflopEnv['CPPDEFINES'] = ['STREFLOP_X87=1']
streflopEnv['CXXFLAGS'] = ['-Wall', '-Wno-sign-compare', '-O3', '-pipe', '-g', '-mno-tls-direct-seg-refs', '-fsingle-precision-constant', '-frounding-math', '-fsignaling-nans', '-fno-strict-aliasing', '-mieee-fp']
streflopEnv.AppendUnique(CXXFLAGS = streflopEnv['streflop_extra'])
# create the libm sub-part build environment
slibmenv = streflopEnv.Clone()
slibmenv.AppendUnique(CPPPATH = ['rts/lib/streflop/libm/headers'])
# gather the sources
sobjs_flt32 = create_static_objects(slibmenv, filelist.get_source(slibmenv, 'rts/lib/streflop/libm/flt-32'), '-streflop-flt32', ['LIBM_COMPILING_FLT32'])
#sobjs_dbl64 = create_static_objects(slibmenv, filelist.get_source(slibmenv, 'rts/lib/streflop/libm/dbl-64'), '-streflop-dbl64', ['LIBM_COMPILING_DBL64'])
#sobjs_ldbl96 = create_static_objects(slibmenv, filelist.get_source(slibmenv, 'rts/lib/streflop/libm/ldbl-96'), '-streflop-ldbl96', ['LIBM_COMPILING_LDBL96'])
streflopSource_tmp = [
'rts/lib/streflop/SMath.cpp',
'rts/lib/streflop/Random.cpp',
'rts/lib/streflop/streflopC.cpp'
]
streflopSource = []
for f in streflopSource_tmp:
streflopSource += [os.path.join(streflopEnv['builddir'], f)]
streflopSource += sobjs_flt32
# not needed => safer (and faster) to not compile them at all
#streflopSource += sobjs_flt32 + sobjs_dbl64 + sobjs_ldbl96
# compile
createStaticExtLibraryBuilder(streflopEnv)
streflop_lib = streflopEnv.StaticExtLibrary(streflopEnv['builddir'], streflopSource)
#streflop_lib = streflopEnv.StaticLibrary(streflopEnv['builddir'], streflopSource)
Alias('streflop', streflop_lib) # Allow `scons streflop' to compile just streflop
################################################################################
### Build oscpack
################################################################################
# setup build environment
oscenv = env.Clone(builddir=os.path.join(env['builddir'], 'oscpack'))
oscenv['CPPPATH'] = []
oscenv.BuildDir(os.path.join(oscenv['builddir'], 'rts/lib/oscpack'),
'rts/lib/oscpack', duplicate = False)
oscenv['CXXFLAGS'] = streflopEnv['CXXFLAGS']
# setup flags and defines
if oscenv['platform'] == 'darwin':
oscenv.AppendUnique(CPPDEFINES=['OSC_HOST_BIG_ENDIAN'])
else:
oscenv.AppendUnique(CPPDEFINES=['OSC_HOST_LITTLE_ENDIAN'])
# gather the sources
oscpackSource_tmp = [
'rts/lib/oscpack/OscOutboundPacketStream.cpp',
'rts/lib/oscpack/OscTypes.cpp'
]
oscpackSource = []
for f in oscpackSource_tmp:
oscpackSource += [os.path.join(oscenv['builddir'], f)]
# compile
createStaticExtLibraryBuilder(oscenv)
oscpack_lib = oscenv.StaticExtLibrary(oscenv['builddir'], oscpackSource)
Alias('oscpack', oscpack_lib) # Allow `scons oscpack' to compile just oscpack
################################################################################
### Build spring(.exe)
################################################################################
spring_files = filelist.get_spring_source(env)
# spring.exe icon
if env['platform'] == 'windows':
# resource builder (the default one of mingw gcc 4.1.1 crashes because of a popen bug in msvcrt.dll)
if sys.platform == 'win32':
rcbld = Builder(action = 'windres --use-temp-file -i $SOURCE -o $TARGET', suffix = '.o', src_suffix = '.rc')
else:
# dirty hack assuming on all non-win32 systems windres is called i586-mingw32msvc-windres..
rcbld = Builder(action = 'i586-mingw32msvc-windres --use-temp-file -i $SOURCE -o $TARGET', suffix = '.o', src_suffix = '.rc')
env.Append(BUILDERS = {'RES': rcbld})
spring_files += env.RES(env['builddir'] + '/rts/build/scons/icon.rc', CPPPATH=[])
# calculate datadir locations
if env['platform'] == 'windows':
datadir = []
else:
datadir = ['SPRING_DATADIR="\\"'+os.path.join(env['prefix'], env['datadir'])+'\\""',
'SPRING_DATADIR_2="\\"'+os.path.join(env['prefix'], env['libdir'])+'\\""']
# Build DataDirLocater.cpp separately from the other sources. This is to prevent recompilation of
# the entire source if one wants to change just the install installprefix (and hence the datadir).
ddlcpp = env.Object(os.path.join(env['builddir'], 'rts/System/FileSystem/DataDirLocater.cpp'), CPPDEFINES = env['CPPDEFINES']+env['spring_defines']+datadir)
spring_files += [ddlcpp]
spring_files += [streflop_lib, oscpack_lib]
if env['use_nedmalloc']:
nedmalloc = SConscript('tools/nedmalloc/SConscript', exports='env')
spring_files += [nedmalloc]
springEnv = env.Clone(CPPDEFINES=env['CPPDEFINES']+env['spring_defines'])
if env['platform'] == 'windows':
# create import library and .def file on Windows
springDef = os.path.join(env['builddir'], 'spring.def')
springA = os.path.join(env['builddir'], 'spring.a')
springEnv['LINKFLAGS'] = springEnv['LINKFLAGS'] + ['-Wl,--output-def,' + springDef]
springEnv['LINKFLAGS'] = springEnv['LINKFLAGS'] + ['-Wl,--kill-at', '--add-stdcall-alias']
springEnv['LINKFLAGS'] = springEnv['LINKFLAGS'] + ['-Wl,--out-implib,' + springA]
instSpringSuppl = [env.Install(os.path.join(env['installprefix'], env['bindir']), springDef)]
instSpringSuppl += [env.Install(os.path.join(env['installprefix'], env['bindir']), springA)]
Alias('install', instSpringSuppl)
Alias('install-spring', instSpringSuppl)
spring = springEnv.Program(os.path.join(springEnv['builddir'], 'spring'), spring_files)
Alias('spring', spring)
Default(spring)
inst = env.Install(os.path.join(env['installprefix'], env['bindir']), spring)
Alias('install', inst)
Alias('install-spring', inst)
# Strip the executable if rts.py said so.
if env['strip']:
env.AddPostAction(spring, Action([['strip','$TARGET']]))
################################################################################
### Build unitsync shared object
################################################################################
# HACK we should probably compile libraries from 7zip, hpiutil2 and minizip
# so we don't need so much bloat here.
# Need a new env otherwise scons chokes on equal targets built with different flags.
#
usync_builddir = os.path.join(env['builddir'], 'unitsync')
unitsyncEnv = env.Clone(builddir=usync_builddir)
unitsyncEnv.AppendUnique(CPPDEFINES=['UNITSYNC', 'BITMAP_NO_OPENGL'])
## needed because without it lua/lmathlib.cpp only includes cmath
## via streflop_cond.h (which places everything in std namespace)
if streflopEnv['fpmath'] == 'sse':
unitsyncEnv['CPPDEFINES'] += ['STREFLOP_SSE=1']
else:
unitsyncEnv['CPPDEFINES'] += ['STREFLOP_X87=1']
def remove_precompiled_header(env):
while 'USE_PRECOMPILED_HEADER' in env['CPPDEFINES']:
env['CPPDEFINES'].remove('USE_PRECOMPILED_HEADER')
while '-DUSE_PRECOMPILED_HEADER' in env['CFLAGS']:
env['CFLAGS'].remove('-DUSE_PRECOMPILED_HEADER')
while '-DUSE_PRECOMPILED_HEADER' in env['CXXFLAGS']:
env['CXXFLAGS'].remove('-DUSE_PRECOMPILED_HEADER')
remove_precompiled_header(unitsyncEnv)
def usync_get_source(*args, **kwargs):
return filelist.get_source(unitsyncEnv, ignore_builddir=True, *args, **kwargs)
unitsyncEnv.BuildDir(os.path.join(unitsyncEnv['builddir'], 'tools/unitsync'), 'tools/unitsync', duplicate = False)
unitsync_files = usync_get_source('tools/unitsync')
unitsync_fs_files = usync_get_source('rts/System/FileSystem/', exclude_list=('rts/System/FileSystem/DataDirLocater.cpp'));
unitsync_lua_files = usync_get_source('rts/lib/lua/src');
unitsync_7zip_files = usync_get_source('rts/lib/7z') ##+ usync_get_source('rts/lib/7z/Archive/7z')
unitsync_minizip_files = usync_get_source('rts/lib/minizip', 'rts/lib/minizip/iowin32.c');
unitsync_hpiutil2_files = usync_get_source('rts/lib/hpiutil2');
unitsync_extra_files = [
'rts/ExternalAI/LuaAIImplHandler.cpp',
'rts/Game/GameVersion.cpp',
'rts/Lua/LuaUtils.cpp',
'rts/Lua/LuaIO.cpp',
'rts/Lua/LuaParser.cpp',
'rts/Map/MapParser.cpp',
'rts/Map/SMF/SmfMapFile.cpp',
'rts/Rendering/Textures/Bitmap.cpp',
'rts/Rendering/Textures/nv_dds.cpp',
'rts/Sim/Misc/SideParser.cpp',
'rts/System/Platform/Misc.cpp',
'rts/System/Info.cpp',
'rts/System/Option.cpp',
'rts/System/ConfigHandler.cpp',
'rts/System/LogOutput.cpp',
]
unitsync_files.extend(unitsync_fs_files)
unitsync_files.extend(unitsync_lua_files)
unitsync_files.extend(unitsync_7zip_files)
unitsync_files.extend(unitsync_minizip_files)
unitsync_files.extend(unitsync_hpiutil2_files)
unitsync_files.extend(unitsync_extra_files)
unitsync_objects = []
if env['platform'] == 'windows':
# crosscompiles on buildbot need this, but native mingw builds fail
# during linking
if os.name != 'nt':
unitsync_files.append('rts/lib/minizip/iowin32.c')
unitsync_files.append('rts/System/FileSystem/DataDirLocater.cpp')
# Need the -Wl,--kill-at --add-stdcall-alias because TASClient expects undecorated stdcall functions.
unitsyncEnv['LINKFLAGS'] += ['-Wl,--kill-at', '--add-stdcall-alias']
else:
ddlcpp = unitsyncEnv.SharedObject(os.path.join(env['builddir'], 'rts/System/FileSystem/DataDirLocater.cpp'), CPPDEFINES = unitsyncEnv['CPPDEFINES']+datadir)
unitsync_objects += [ ddlcpp ]
# work around some Scons stupidity
unitsyncEnv['STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME']=1
unitsync_objects += [unitsyncEnv.SharedObject(source=f, target=os.path.join(unitsyncEnv['builddir'], f) + unitsyncEnv['SHARED_OBJ_EXT']) for f in unitsync_files]
unitsync_objects += [streflop_lib]
unitsync = unitsyncEnv.SharedLibrary(os.path.join(unitsyncEnv['builddir'], 'unitsync'), unitsync_objects)
Alias('unitsync', unitsync)
inst = env.Install(os.path.join(env['installprefix'], env['libdir']), unitsync)
Alias('install', inst)
Alias('install-unitsync', inst)
# Strip the DLL if rts.py said so.
if env['strip']:
env.AddPostAction(unitsync, Action([['strip','$TARGET']]))
# Somehow unitsync fails to build with mingw:
# "build\tools\unitsync\pybind.o(.text+0x129d): In function `initunitsync':
# pybind.cpp:663: undefined reference to `_imp__Py_InitModule4TraceRefs'"
# Figured this out: this means we're attempting to build unitsync with debugging
# enabled against a python version with debugging disabled.
if env['platform'] != 'windows':
Default(unitsync)
#################################################################################
#### AIs
#################################################################################
print('AI installprefix: ' + os.path.join(env['installprefix'], env['libdir'], 'AI'))
ai_env = env.Clone(
builddir = os.path.join(env['builddir'], 'AI'),
installprefix = os.path.join(env['installprefix'], env['libdir'], 'AI')
)
remove_precompiled_header(ai_env)
#SConscript(['AI/SConscript'], exports=['env', 'ai_env'], variant_dir=env['builddir'])
SConscript(['AI/SConscript'], exports=['env', 'ai_env', 'streflop_lib'])
#SConscript(['AI/SConscript'], exports=['env', 'ai_env'], variant_dir=ai_env['builddir'])
################################################################################
### Run Tests
################################################################################
# Use this to avoid an error message 'how to make target test ?'
env.Alias('test', None)
# Simple unit testing framework. In all 'Test' subdirectories, if a file 'test'
# exists, it is run. This test script should then compile the test(s) and run them.
if 'test' in sys.argv and env['platform'] != 'windows':
for dir in filelist.list_directories(env, 'rts'):
if dir.endswith('/Test'):
test = os.path.join(dir, 'test')
if os.path.isfile(test):
os.system(test)
################################################################################
### Build gamedata zip archives & misc.
################################################################################
# Can't use these, we can't set the working directory and putting a SConscript
# in the respective directories doesn't work either because then the SConstript
# ends up in the zip too... Bah. SCons sucks. Just like autoshit and everything else btw.
base_dir = os.path.join(env['builddir'], 'base')
springcontentArch = os.path.join(base_dir, 'springcontent.sdz')
maphelperArch = os.path.join(base_dir, 'maphelper.sdz')
cursorsArch = os.path.join(base_dir, 'cursors.sdz')
bitmapsArch = os.path.join(base_dir, 'spring', 'bitmaps.sdz')
#env.Zip(springcontentArch, filelist.list_files(env, 'installer/builddata/springcontent'))
#env.Zip(bitmapsArch, filelist.list_files(env, 'installer/builddata/bitmaps'))
if not 'configure' in sys.argv and not 'test' in sys.argv and not 'install' in sys.argv:
if sys.platform != 'win32':
if env.GetOption('clean'):
if os.system("rm -f " + springcontentArch):
env.Exit(1)
if os.system("rm -f " + bitmapsArch):
env.Exit(1)
if os.system("rm -f " + maphelperArch):
env.Exit(1)
if os.system("rm -f " + cursorsArch):
env.Exit(1)
else:
if os.system("installer/make_gamedata_arch.sh " + base_dir):
env.Exit(1)
inst = env.Install(os.path.join(env['installprefix'], env['datadir'], 'base'), springcontentArch)
Alias('install', inst)
inst = env.Install(os.path.join(env['installprefix'], env['datadir'], 'base'), maphelperArch)
Alias('install', inst)
inst = env.Install(os.path.join(env['installprefix'], env['datadir'], 'base'), cursorsArch)
Alias('install', inst)
inst = env.Install(os.path.join(env['installprefix'], env['datadir'], 'base/spring'), bitmapsArch)
Alias('install', inst)
# install fonts
for font in os.listdir('game/fonts'):
if not os.path.isdir(os.path.join('game/fonts', font)):
inst = env.Install(os.path.join(env['installprefix'], env['datadir'], 'fonts'), os.path.join('game/fonts', font))
Alias('install', inst)
# install some files from root of datadir
for f in ['cmdcolors.txt', 'ctrlpanel.txt', 'selectkeys.txt', 'uikeys.txt', 'teamcolors.lua']:
inst = env.Install(os.path.join(env['installprefix'], env['datadir']), os.path.join('game', f))
Alias('install', inst)
# install menu entry & icon
inst = env.Install(os.path.join(env['installprefix'], 'share/pixmaps'), 'rts/spring.png')
Alias('install', inst)
inst = env.Install(os.path.join(env['installprefix'], 'share/applications'), 'installer/freedesktop/applications/spring.desktop')
Alias('install', inst)
# install LuaUI files
for f in ['luaui.lua']:
inst = env.Install(os.path.join(env['installprefix'], env['datadir']), os.path.join('game', f))
Alias('install', inst)
luaui_files=filelist.list_files_recursive(env, 'game/LuaUI')
for f in luaui_files:
if not os.path.isdir(f):
inst = env.Install(os.path.join(env['installprefix'], env['datadir'], os.path.dirname(f)[5:]), f)
Alias('install', inst)
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