1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400
|
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: share_delayed.lua
-- brief: delay unit sharing
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:GetInfo()
return {
name = "SharingDelayed",
desc = "delayed unit sharing",
author = "trepan",
date = "Apr 22, 2007",
license = "GNU GPL, v2 or later",
layer = -4,
enabled = true -- loaded by default?
}
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- FIXME: (TODO)
-- - Delayed resource sharing
-- - Visual indicators for units queued to be shared
-- - Update unit share times for fallen comrades
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Only active in comm-ends games
if (Game.gameMode ~= 1) then
return false
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- Proposed Command ID Ranges:
--
-- all negative: Engine (build commands)
-- 0 - 999: Engine
-- 1000 - 9999: Group AI
-- 10000 - 19999: LuaUI
-- 20000 - 29999: LuaCob
-- 30000 - 39999: LuaRules
--
local CMD_CANCEL_SHARE = 33999
--------------------------------------------------------------------------------
-- COMMON
--------------------------------------------------------------------------------
if (gadgetHandler:IsSyncedCode()) then
--------------------------------------------------------------------------------
-- SYNCED
--------------------------------------------------------------------------------
local teams = {} -- teamID = { unitID = shareInfo }
local shares = {} -- unitID = oldTeam
local frames = {} -- unitID = framee
local enabled = true
local minDelay = 1 -- minimum delay between shares
local costScale = 0.1 -- add extra cycles based on unit costs
local cancelShareCmdDesc = {
id = CMD_CANCEL_SHARE,
type = CMDTYPE.ICON,
name = '\255\255\100\100NoShare',
tooltip = 'Cancel the unit transfer',
action = 'cancel_share',
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function AllowAction(playerID)
if (playerID ~= 0) then
Spring.SendMessageToPlayer(playerID, "Must be the host player")
return false
end
if (not Spring.IsCheatingEnabled()) then
Spring.SendMessageToPlayer(playerID, "Cheating must be enabled")
return false
end
return true
end
local function ChatControl(cmd, line, words, playerID)
if (not AllowAction(playerID)) then
Spring.Echo('delayed sharing is ' .. (enabled and 'enabled' or 'disabled'))
return true
end
if (#words == 0) then
enabled = not enabled
else
enabled = (words[1] == '1')
end
Spring.Echo('delayed sharing is ' .. (enabled and 'enabled' or 'disabled'))
return true
end
local function StopShare(cmd, line, words, playerID)
local _,_,_,teamID = Spring.GetPlayerInfo(playerID)
local team = teamID and teams[teamID] or nil
if (team) then
for _,data in pairs(team) do
shares[data.unitID] = nil
frames[data.unitID] = nil
end
teams[teamID] = nil
Spring.Echo('cancelled remaining unit transfers')
else
Spring.Echo('there are no unit transfers to cancel')
end
return true
end
--------------------------------------------------------------------------------
function gadget:Initialize()
gadgetHandler:RegisterCMDID(CMD_CANCEL_SHARE)
_G.shareFrames = frames
local cmd, help
cmd = "sharedelay"
help = " [0|1]: delayed unit sharing, useful for comm ends games"
gadgetHandler:AddChatAction(cmd, ChatControl, help)
Script.AddActionFallback(cmd .. ' ', help)
cmd = "stopshare"
help = ": cancel all queued unit transfers for your team"
gadgetHandler:AddChatAction(cmd, StopShare, help)
Script.AddActionFallback(cmd, help)
end
function gadget:Shutdown()
gadgetHandler:RemoveChatAction("sharedelay")
Script.RemoveActionFallback("sharedelay")
gadgetHandler:RemoveChatAction("stopshare")
Script.RemoveActionFallback("stopshare")
for _,unitID in ipairs(Spring.GetAllUnits()) do
local cmdDescID = Spring.FindUnitCmdDesc(unitID, CMD_CANCEL_SHARE)
if (cmdDescID) then
Spring.RemoveUnitCmdDesc(unitID, cmdDescID)
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local insert = table.insert
local remove = table.remove
local function InsertShare(unitID, oldTeam, newTeam, delay)
if (shares[unitID]) then
return -- already active
end
local shareInfo = {
unitID = unitID,
oldTeam = oldTeam,
newTeam = newTeam,
delay = delay,
}
local team = teams[oldTeam]
if (team) then
print(team[#team].frame, delay)
shareInfo.frame = team[#team].frame + delay
else
team = {}
teams[oldTeam] = team
shareInfo.frame = Spring.GetGameFrame() + delay
end
insert(team, shareInfo)
shares[unitID] = oldTeam
frames[unitID] = shareInfo.frame
Spring.InsertUnitCmdDesc(unitID, 1, cancelShareCmdDesc)
end
--------------------------------------------------------------------------------
local function RecalcDelays(team)
for i = 2, #team do
team[i].frame = team[i - 1].frame + team[i].delay
frames[team[i].unitID] = team[i].frame
end
end
local function RemoveShare(unitID)
local oldTeam = shares[unitID]
shares[unitID] = nil
frames[unitID] = nil
local cmdDescID = Spring.FindUnitCmdDesc(unitID, CMD_CANCEL_SHARE)
if (cmdDescID) then
Spring.RemoveUnitCmdDesc(unitID, cmdDescID)
end
local team = teams[oldTeam]
if ((oldTeam == nil) or (team == nil)) then
return -- not active
end
local index
for i, shareInfo in ipairs(team) do
if (shareInfo.unitID == unitID) then
index = i
break
end
end
if (index == nil) then
return -- something is amiss
end
local shareInfo = team[index]
remove(team, index)
if (#team <= 0) then
teams[oldTeam] = nil
else
if (index ~= 1) then
RecalcDelays(team)
else
local nowFrame = Spring.GetGameFrame()
if (shareInfo.frame > nowFrame) then
local front = team[1]
front.frame = nowFrame + front.delay
frames[front.unitID] = front.frame
RecalcDelays(team)
end
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:AllowUnitTransfer(unitID, unitDefID, oldTeam, newTeam, capture)
if (capture) then
return true
end
if (not enabled) then
return true
end
local ud = UnitDefs[unitDefID]
if (not ud) then
return true -- something is borked
end
-- compute the share delay
local cost = ud.metalCost + (ud.energyCost / 60)
local costDelay = math.floor(cost * costScale)
local shareDelay = minDelay + costDelay
local team = teams[oldTeam]
if ((team == nil) and (shareDelay <= 0)) then
return true -- share the unit immediately
end
InsertShare(unitID, oldTeam, newTeam, shareDelay)
return false
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:GameFrame(frameNum)
for _,team in pairs(teams) do
while (team and (#team > 0)) do
local front = team[1]
if (front.frame > frameNum) then
break -- front is not yet ready to be shared
end
local curTeam = Spring.GetUnitTeam(front.unitID)
if (curTeam and (curTeam == front.oldTeam)) then
-- FIXME: see if newTeam is alive
local tmp = AllowUnitTransfer
AllowUnitTransfer = function() return true end
Spring.TransferUnit(front.unitID, front.newTeam)
AllowUnitTransfer = tmp
end
RemoveShare(front.unitID)
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:AllowCommand(unitID, unitDefID, unitTeam,
cmdID, cmdParams, cmdOptions)
if (cmdID == CMD_CANCEL_SHARE) then
RemoveShare(unitID)
return false
end
return true
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:UnitDestroyed(unitID, unitDefID, unitTeam)
RemoveShare(unitID)
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:UnitTaken(unitID)
RemoveShare(unitID)
end
--------------------------------------------------------------------------------
-- SYNCED
--------------------------------------------------------------------------------
else
--------------------------------------------------------------------------------
-- UNSYNCED
--------------------------------------------------------------------------------
function gadget:Initialize()
end
function gadget:Shutdown()
end
local GetGameFrame = Spring.GetGameFrame
local GetUnitPosition = Spring.GetUnitPosition
local GetUnitAllyTeam = Spring.GetUnitAllyTeam
local GetLocalAllyTeamID = Spring.GetLocalAllyTeamID
local AddWorldIcon = Spring.AddWorldIcon
local AddWorldText = Spring.AddWorldText
function gadget:DrawWorld()
local frames = SYNCED.shareFrames
if ((frames == nil) or (snext(frames) == nil)) then
return
end
local nowFrame = GetGameFrame()
local myAllyTeam = GetLocalAllyTeamID()
for unitID, frame in spairs(frames) do
if (GetUnitAllyTeam(unitID) == myAllyTeam) then
local x, y, z = GetUnitPosition(unitID)
if (x) then
local str = string.format('%.1f', (frame - nowFrame) / Game.gameSpeed)
AddWorldIcon(x, y, z, CMD.STOP)
AddWorldText(str, x, y, z)
end
end
end
end
--------------------------------------------------------------------------------
-- UNSYNCED
--------------------------------------------------------------------------------
end
--------------------------------------------------------------------------------
-- COMMON
--------------------------------------------------------------------------------
|