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--
-- file: defs.lua
-- brief: entry point for unitdefs, featuredefs, and weapondefs parsing
-- author: Dave Rodgers
-- notes: Spring.GetModOptions() is available
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
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DEFS = {}
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local function LoadDefs(name)
local filename = 'gamedata/' .. name .. '.lua'
local success, result = pcall(VFS.Include, filename)
if (not success) then
Spring.Echo('Failed to load ' .. name)
error(result)
end
if (result == nil) then
error('Missing lua table for ' .. name)
end
return result
end
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Spring.TimeCheck('Loading all definitions: ', function()
DEFS.unitDefs = LoadDefs('unitDefs')
DEFS.featureDefs = LoadDefs('featureDefs')
DEFS.weaponDefs = LoadDefs('weaponDefs')
DEFS.armorDefs = LoadDefs('armorDefs')
DEFS.moveDefs = LoadDefs('moveDefs')
end)
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--
-- NOTE: the keys have to be lower case
--
return {
unitdefs = DEFS.unitDefs,
featuredefs = DEFS.featureDefs,
weapondefs = DEFS.weaponDefs,
armordefs = DEFS.armorDefs,
movedefs = DEFS.moveDefs,
}
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