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--
-- file: parse_fbi.lua
-- brief: unitdef FBI parser
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
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if (FBIparser) then
return FBIparser
end
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local TDF = TDFparser or VFS.Include('gamedata/parse_tdf.lua')
local SND = SNDparser or VFS.Include('gamedata/parse_snd.lua')
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local soundTypes = {}
local soundTypes, err = SND.Parse('gamedata/sound.tdf')
if (soundTypes == nil) then
if (false) then -- sound.tdf is no longer required, do not complain
Spring.Echo('could not load sound data: ' .. err)
end
soundTypes = {}
end
--------------------------------------------------------------------------------
local buildOptions = {}
local buildOptions, err = TDF.Parse('gamedata/sidedata.tdf')
buildOptions = buildOptions or {}
buildOptions = buildOptions['canbuild']
buildOptions = buildOptions or {}
do
local newBuildOptions = {}
local function AddBuildOptions(unitName, buildTable)
local sorted = {}
for buildID, buildName in pairs(buildTable) do
local idstr = string.lower(buildID)
local s, e, idnum = string.find(idstr, 'canbuild(%d+)')
idnum = tonumber(idnum)
if (idnum) then
table.insert(sorted, { idnum, string.lower(buildName) })
end
end
table.sort(sorted, function(a, b) return a[1] < b[1] end)
for i, buildName in ipairs(sorted) do
sorted[i] = sorted[i][2]
end
newBuildOptions[unitName] = sorted
end
for unitName, buildTable in pairs(buildOptions) do
AddBuildOptions(string.lower(unitName), buildTable)
end
buildOptions = newBuildOptions
end
--------------------------------------------------------------------------------
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local function SetupWeapons(tdf)
local weapons = {}
for w = 1, 32 do
local name = tdf['weapon' .. w]
if (name == nil) then
if (w > 3) then
break
end
else
local weapon = {}
weapon.name = name
local btc = tdf['badtargetcategory' .. w]
if (w == 1) then
btc = tdf['wpri_badtargetcategory'] or btc
elseif (w == 2) then
btc = tdf['wsec_badtargetcategory'] or btc
elseif (w == 3) then
btc = tdf['wspe_badtargetcategory'] or btc
end
weapon.badtargetcategory = btc
weapon.onlytargetcategory = tdf['onlytargetcategory' .. w]
weapon.slaveto = tdf['weaponslaveto' .. w]
weapon.maindir = tdf['weaponmaindir' .. w]
weapon.fuelusage = tdf['weaponfuelusage' .. w]
weapon.maxangledif = tdf['maxangledif' .. w]
-- clear the old style parameters
tdf['weapon' .. w] = nil
tdf['badtargetcategory' .. w] = nil
tdf['wpri_badtargetcategory'] = nil
tdf['wsec_badtargetcategory'] = nil
tdf['wspe_badtargetcategory'] = nil
tdf['onlytargetcategory' .. w] = nil
tdf['weaponslaveto' .. w] = nil
tdf['weaponmaindir' .. w] = nil
tdf['weaponfuelusage' .. w] = nil
tdf['maxangledif' .. w] = nil
weapons[w] = weapon
end
end
if (next(weapons)) then
tdf.weapons = weapons
end
return tdf
end
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local function SetupSounds(tdf, soundTypes)
local soundCat = tdf.soundcategory
if (soundCat) then
soundCat = string.lower(soundCat)
local soundTable = soundTypes[soundCat]
if (soundTable) then
tdf.sounds = soundTable
end
tdf.soundcategory = nil -- clear the old style parameter
end
return tdf
end
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local function SetupSpecialEffects(tdf)
local sfx = tdf.sfxtypes
if (type(sfx) ~= 'table') then
return tdf
end
local exps = {}
local e = 0
while (true) do
local name = sfx['explosiongenerator' .. e]
sfx['explosiongenerator' .. e] = nil -- clear the old style parameter
if (name) then
e = e + 1
exps[e] = name
else
break
end
end
sfx.explosiongenerators = exps
return tdf
end
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local function SetupBuildOptions(tdf)
if (tdf.unitname == nil) then
return
end
if (tdf.buildOptions) then
return
end
local name = string.lower(tdf.unitname)
tdf.buildoptions = buildOptions[name]
end
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local function ParseFBI(filename)
local tdf, err = TDF.Parse(filename)
if (tdf == nil) then
return nil, err
end
if (tdf.unitinfo == nil) then
return nil, "no [UNITINFO] table"
end
tdf = tdf.unitinfo
-- override the unitname, 0.75b2 expects it to be filename derived
local lowername = string.lower(filename)
local s, e, basename = string.find(lowername, '([^\\/]+)%....$')
tdf.unitname = basename
-- backwards compatible hack for non-standard parameter naming
if (tdf.init_cloaked ~= nil) then
if (tdf.initcloaked == nil) then
tdf.initcloaked = tdf.init_cloaked
end
tdf.init_cloaked = nil
end
SetupWeapons(tdf)
SetupSounds(tdf, soundTypes)
SetupSpecialEffects(tdf)
SetupBuildOptions(tdf)
return tdf
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
FBIparser = {
Parse = ParseFBI
}
return FBIparser
--------------------------------------------------------------------------------
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