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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _ELEVELOFSUPPORT_H
#define _ELEVELOFSUPPORT_H
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief level of support
*
* This is used by Skirmish AIs for example.
* The engine can pass some info to the AI,
* eg. a mod name plus version and the engine version,
* and the AI will report with a value from this enum,
* to indicate the level of support it can serve for a
* game using all of the supplied info.
* If the AI is unable to determine its level of support,
* it should return LOS_Unknown.
*/
enum LevelOfSupport {
LOS_None, // 0: will (possibly) result in a crash
LOS_Bad, // 1: does not work correctly, eg.: does nothing, just stand around, but neither does crash
LOS_Working, // 2: does work, but may not use all info the engine and ai interface supply
LOS_Compleet, // 3: does work and use the engine and ai interface to the fullest,
// but is optimised for newer versions
LOS_Optimal, // 4: is made optimally suitet for this engine and ai interface version
LOS_Unknown // 5: not evaluated (used eg when a library is not accessed directly,
// but info is loaded from a file)
};
#ifdef __cplusplus
} // extern "C"
#endif
#endif // _ELEVELOFSUPPORT_H
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