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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
@author Robin Vobruba <hoijui.quaero@gmail.com>
*/
#ifndef __LUA_AI_IMPL_HANDLER_H__
#define __LUA_AI_IMPL_HANDLER_H__
//#include "ExternalAI/SkirmishAIKey.h"
#include "System/Info.h"
//#include "creg/creg_cond.h"
#include <vector>
#include <string>
struct Info;
/**
* Handles all Lua AI implementation relevant stuff.
*/
class CLuaAIImplHandler
{
private:
// CR_DECLARE(CLuaAIImplHandler);
CLuaAIImplHandler();
~CLuaAIImplHandler();
public:
/**
* Fetcher for the singleton.
*/
static CLuaAIImplHandler& GetInstance();
std::vector< std::vector<InfoItem> > LoadInfos();
private:
static CLuaAIImplHandler* mySingleton;
};
#define luaAIImplHandler CLuaAIImplHandler::GetInstance()
#endif // __LUA_AI_IMPL_HANDLER_H__
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