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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SKIRMISH_AI_BASE_H
#define __SKIRMISH_AI_BASE_H
#include "Game/TeamController.h"
#include <string>
#include <map>
/**
* Possible live-cycle stati of a Skirmish AI instance.
*/
enum ESkirmishAIStatus {
SKIRMAISTATE_CONSTRUCTED = 10,
SKIRMAISTATE_INITIALIZING = 20,
SKIRMAISTATE_RELOADING = 30,
SKIRMAISTATE_ALIVE = 40,
SKIRMAISTATE_DIEING = 50,
SKIRMAISTATE_DEAD = 60
};
/**
* Stores all sync relevant data about a Skirmish AI instance,
* which is comparable to a human player, as in the thing that controlls a team.
* This class is the AIs equivalent to the humans PlayerBase.
* It is used on the Game-Server and on clients (as a base class).
*/
class SkirmishAIBase : public TeamController {
public:
typedef std::map<std::string, std::string> customOpts;
/**
* @brief Constructor assigning default values.
*/
SkirmishAIBase() :
TeamController()
, hostPlayer(-1)
, status(SKIRMAISTATE_CONSTRUCTED)
{}
int hostPlayer;
ESkirmishAIStatus status;
};
/**
* @brief Contains statistical data about a player concerning a single game.
*/
class SkirmishAIStatistics : public TeamControllerStatistics
{
public:
/**
* @brief Constructor assigning default values.
*/
SkirmishAIStatistics() :
TeamControllerStatistics()
, cpuTime(0)
{}
/// How much CPU time has been used by the AI (in ms?)
int cpuTime;
/// Change structure from host endian to little endian or vice versa.
void swab();
};
#endif // __SKIRMISH_AI_BASE_H
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