1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
|
/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
@author Robin Vobruba <hoijui.quaero@gmail.com>
*/
#ifndef __SKIRMISH_AI_DATA_H
#define __SKIRMISH_AI_DATA_H
#include "ExternalAI/SkirmishAIBase.h"
#include "creg/creg_cond.h"
#include <string>
#include <vector>
#include <map>
/**
* Contains everything needed to initialize a Skirmish AI instance.
* @see Game/GameSetup
*/
class SkirmishAIData : public SkirmishAIBase {
private:
CR_DECLARE(SkirmishAIData);
public:
std::string shortName;
std::string version;
std::vector<std::string> optionKeys;
std::map<std::string, std::string> options;
bool isLuaAI;
SkirmishAIStatistics currentStats;
};
#endif // __SKIRMISH_AI_DATA_H
|