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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SKIRMISHAIKEY_H
#define _SKIRMISHAIKEY_H
// this is needed when compiling with MinGW,
// cause it has interface defined somewhere in its base files
// it is not needed on GCC eg.
#ifdef interface
#undef interface
#endif
#include <string>
#include "creg/creg_cond.h"
#include "AIInterfaceKey.h"
/**
* Used to uniquely identify a Skirmish AI within the engine.
*/
class SkirmishAIKey {
CR_DECLARE_STRUCT(SkirmishAIKey);
private:
std::string shortName;
std::string version;
AIInterfaceKey interface;
bool isEqual(const SkirmishAIKey& otherKey) const;
bool isLessThen(const SkirmishAIKey& otherKey) const;
public:
SkirmishAIKey(
const std::string& shortName = "",
const std::string& version = "",
const AIInterfaceKey& interface = AIInterfaceKey());
SkirmishAIKey(const SkirmishAIKey& base, const AIInterfaceKey& interface);
SkirmishAIKey(const SkirmishAIKey& toCopy);
~SkirmishAIKey();
const std::string& GetShortName() const;
const std::string& GetVersion() const;
const AIInterfaceKey& GetInterface() const;
bool IsUnspecified() const;
bool IsFullySpecified() const;
bool operator==(const SkirmishAIKey& otherKey) const;
bool operator!=(const SkirmishAIKey& otherKey) const;
bool operator<(const SkirmishAIKey& otherKey) const;
bool operator>(const SkirmishAIKey& otherKey) const;
bool operator<=(const SkirmishAIKey& otherKey) const;
bool operator>=(const SkirmishAIKey& otherKey) const;
};
#endif // _SKIRMISHAIKEY_H
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