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#ifndef __ORBIT_CONTROLLER_H__
#define __ORBIT_CONTROLLER_H__
#include "CameraController.h"
class COrbitController: public CCameraController {
public:
COrbitController();
void Init(const float3& p, const float3& tar = ZeroVector);
void Update();
const std::string GetName() const { return "OrbitController"; }
void KeyMove(float3 move);
void MousePress(int, int, int);
void MouseRelease(int, int, int);
void MouseMove(float3 move);
void ScreenEdgeMove(float3 move);
void MouseWheelMove(float move);
float3 GetPos();
float3 GetDir();
void SetPos(const float3& newPos);
float3 SwitchFrom() const;
void SwitchTo(bool showText);
void GetState(StateMap& sm) const;
bool SetState(const StateMap& sm);
private:
void MyMouseMove(int, int, int, int, int);
void Orbit();
void Pan(int, int);
void Zoom();
float3 GetOrbitPos() const;
int lastMouseMoveX;
int lastMouseMoveY;
int lastMousePressX; // x-coor of last button press
int lastMousePressY; // y-coor of last button-press
int lastMouseButton; // button that was last pressed
int currentState;
float distance, cDistance;
float rotation, cRotation;
float elevation, cElevation;
float orbitSpeedFact;
float panSpeedFact;
float zoomSpeedFact;
float3 cen;
enum States {None, Orbiting, Panning, Zooming};
};
#endif
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