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#ifndef __OVERHEAD_CONTROLLER_H__
#define __OVERHEAD_CONTROLLER_H__
#include "CameraController.h"
class COverheadController : public CCameraController
{
public:
COverheadController();
const std::string GetName() const { return "ta"; }
void KeyMove(float3 move);
void MousePress(int, int, int) { /* empty */ }
void MouseRelease(int, int, int) { /* empty */ }
void MouseMove(float3 move);
void ScreenEdgeMove(float3 move);
void MouseWheelMove(float move);
void Update();
float3 GetPos();
float3 GetDir();
float3 SwitchFrom() const;
void SwitchTo(bool showText);
void GetState(StateMap& sm) const;
bool SetState(const StateMap& sm);
bool flipped;
private:
float zscale;
float3 dir;
float height;
float oldAltHeight;
bool changeAltHeight;
float maxHeight;
float tiltSpeed;
};
#endif
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