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#include "StdAfx.h"
#include "mmgr.h"
#include "RotOverheadController.h"
#include "ConfigHandler.h"
#include "Game/Camera.h"
#include "LogOutput.h"
#include "Map/Ground.h"
CRotOverheadController::CRotOverheadController()
: oldHeight(500)
{
mouseScale = configHandler->Get("RotOverheadMouseScale", 0.01f);
scrollSpeed = configHandler->Get("RotOverheadScrollSpeed",10)*0.1f;
enabled=!!configHandler->Get("RotOverheadEnabled",1);
fov = configHandler->Get("RotOverheadFOV", 45.0f);
}
void CRotOverheadController::KeyMove(float3 move)
{
move*=sqrt(move.z)*400;
float3 flatForward=camera->forward;
if(camera->forward.y<-0.9f)
flatForward+=camera->up;
flatForward.y=0;
flatForward.ANormalize();
pos+=(flatForward*move.y+camera->right*move.x)*scrollSpeed;
}
void CRotOverheadController::MouseMove(float3 move)
{
camera->rot.y -= mouseScale*move.x;
camera->rot.x -= mouseScale*move.y*move.z;
if(camera->rot.x>PI*0.4999f)
camera->rot.x=PI*0.4999f;
if(camera->rot.x<-PI*0.4999f)
camera->rot.x=-PI*0.4999f;
}
void CRotOverheadController::ScreenEdgeMove(float3 move)
{
KeyMove(move);
}
void CRotOverheadController::MouseWheelMove(float move)
{
const float gheight = ground->GetHeight(pos.x,pos.z);
float height = pos.y - gheight;
height *= 1.0f + (move * mouseScale);
pos.y = height + gheight;
}
void CRotOverheadController::Update()
{
}
float3 CRotOverheadController::GetPos()
{
if(pos.x<0.01f)
pos.x=0.01f;
if(pos.z<0.01f)
pos.z=0.01f;
if(pos.x>(gs->mapx)*SQUARE_SIZE-0.01f)
pos.x=(gs->mapx)*SQUARE_SIZE-0.01f;
if(pos.z>(gs->mapy)*SQUARE_SIZE-0.01f)
pos.z=(gs->mapy)*SQUARE_SIZE-0.01f;
if(pos.y<ground->GetHeight(pos.x,pos.z)+5)
pos.y=ground->GetHeight(pos.x,pos.z)+5;
if(pos.y>9000)
pos.y=9000;
oldHeight = pos.y - ground->GetHeight(pos.x,pos.z);
return pos;
}
float3 CRotOverheadController::GetDir()
{
dir.x=(float)(sin(camera->rot.y)*cos(camera->rot.x));
dir.y=(float)(sin(camera->rot.x));
dir.z=(float)(cos(camera->rot.y)*cos(camera->rot.x));
dir.ANormalize();
return dir;
}
void CRotOverheadController::SetPos(const float3& newPos)
{
CCameraController::SetPos(newPos);
pos.y = ground->GetHeight(pos.x, pos.z) + oldHeight;
}
float3 CRotOverheadController::SwitchFrom() const
{
return pos;
}
void CRotOverheadController::SwitchTo(bool showText)
{
if(showText)
logOutput.Print("Switching to Rotatable overhead camera");
}
void CRotOverheadController::GetState(StateMap& sm) const
{
sm["px"] = pos.x;
sm["py"] = pos.y;
sm["pz"] = pos.z;
sm["dx"] = dir.x;
sm["dy"] = dir.y;
sm["dz"] = dir.z;
sm["rx"] = camera->rot.x;
sm["ry"] = camera->rot.y;
sm["rz"] = camera->rot.z;
sm["oldHeight"] = oldHeight;
}
bool CRotOverheadController::SetState(const StateMap& sm)
{
SetStateFloat(sm, "px", pos.x);
SetStateFloat(sm, "py", pos.y);
SetStateFloat(sm, "pz", pos.z);
SetStateFloat(sm, "dx", dir.x);
SetStateFloat(sm, "dy", dir.y);
SetStateFloat(sm, "dz", dir.z);
SetStateFloat(sm, "rx", camera->rot.x);
SetStateFloat(sm, "ry", camera->rot.y);
SetStateFloat(sm, "rz", camera->rot.z);
SetStateFloat(sm, "oldHeight", oldHeight);
return true;
}
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