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#ifndef __SMOOTH_CONTROLLER_H__
#define __SMOOTH_CONTROLLER_H__
#include "CameraController.h"
/**
@brief Smooth Overview-Camera
Behaves like the Overview(TA-style)-camera, but has an acceleration and breakrate to move smooth.
*/
class SmoothController : public CCameraController
{
public:
SmoothController();
~SmoothController();
const std::string GetName() const { return "sm"; }
void KeyMove(float3 move);
void MousePress(int, int, int) { /* empty */ }
void MouseRelease(int, int, int) { /* empty */ }
void MouseMove(float3 move);
void ScreenEdgeMove(float3 move);
void MouseWheelMove(float move);
void Update();
float3 GetPos();
float3 GetDir();
float3 SwitchFrom() const;
void SwitchTo(bool showText);
void GetState(StateMap& sm) const;
bool SetState(const StateMap& sm);
bool flipped;
private:
void Move(const float3& move, const unsigned timeDiff);
float zscale;
float3 dir;
float height;
float oldAltHeight;
bool changeAltHeight;
float maxHeight;
float tiltSpeed;
enum MoveSource {Key, ScreenEdge, Noone};
/// The source of the last move command by the user
MoveSource lastSource;
/**
@brief the current speed factor
If this is maxSpeedFactor, the camera has its full speed. Otherwise the camera moves with (speedFactor/maxSpeedFactor)
*/
unsigned speedFactor;
/// the last move order > 0 given by the user
float3 lastMove;
/// the time in ms needed to accelerate to full speed
static const unsigned maxSpeedFactor = 300;
};
#endif
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