1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
|
#ifndef __CAMERAHANDLER_H__
#define __CAMERAHANDLER_H__
#include <vector>
#include <map>
#include <string>
#include <stack>
#include "Console.h"
#include "Camera/CameraController.h"
class CCameraHandler : public CommandReceiver
{
public:
typedef CCameraController::StateMap ViewData;
public:
CCameraHandler();
~CCameraHandler();
void UpdateCam();
void SetCameraMode(unsigned int mode);
void SetCameraMode(const std::string& mode);
void PushMode();
void PopMode();
void CameraTransition(float time);
void ToggleState();
void ToggleOverviewCamera();
void SaveView(const std::string& name);
bool LoadView(const std::string& name);
int GetModeIndex(const std::string& modeName) const;
/**
* @brief write current camera settings in a vector
*/
void GetState(CCameraController::StateMap& sm) const;
/**
* @brief restore a camera state
* @param fv the state to set
* @return false when vector has wrong size or garbage data, true when aplied without errors
*/
bool SetState(const CCameraController::StateMap& sm);
CCameraController& GetCurrentController() {return *currCamCtrl;};
int GetCurrentControllerNum() const {return currCamCtrlNum;};
const std::string GetCurrentControllerName() const;
const std::vector<CCameraController*>& GetAvailableControllers() const {return camControllers;};
virtual void PushAction(const Action&);
private:
std::vector<CCameraController*> camControllers;
std::stack<unsigned int> controllerStack;
CCameraController* currCamCtrl;
unsigned int currCamCtrlNum;
float cameraTime;
float cameraTimeLeft;
float cameraTimeFactor;
float cameraTimeExponent;
bool LoadViewData(const ViewData& vd);
std::map<std::string, ViewData> views;
std::map<std::string, unsigned int> nameMap;
};
extern CCameraHandler* camHandler;
#endif // __CAMERAHANDLER_H__
|