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#ifndef CONSOLE_H
#define CONSOLE_H
#include <map>
#include <string>
class Action;
/**
@brief this class can recieve commands (actions)
*/
class CommandReceiver
{
public:
CommandReceiver() {};
virtual ~CommandReceiver() {};
/**
@brief callback function for all registered commands
*/
virtual void PushAction(const Action&) = 0;
protected:
/**
@brief register a command
PushAction will be called if this command is received by the console
*/
void RegisterAction(const std::string& name);
};
/**
@brief handles and forward commands
*/
class Console
{
public:
static Console& Instance();
/**
@brief register a command
@param name the name of the command (e.g. "cheat")
@param rec the CommandReceiver who want to recieve the command
*/
void AddCommandReceiver(const std::string& name, CommandReceiver* rec);
/**
@brief Execute an action
*/
bool ExecuteAction(const Action&);
private:
Console();
~Console();
std::map<const std::string, CommandReceiver*> commandMap;
};
#endif
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