File: GameData.cpp

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#include "StdAfx.h"

#include <assert.h>
#include <zlib.h>

#include "mmgr.h"

#include "GameData.h"

#include "BaseNetProtocol.h"
#include "Net/PackPacket.h"
#include "Net/UnpackPacket.h"

using namespace netcode;

GameData::GameData()
{
	mapChecksum = 0;
	modChecksum = 0;
}

GameData::GameData(boost::shared_ptr<const RawPacket> pckt)
{
	assert(pckt->data[0] == NETMSG_GAMEDATA);
	UnpackPacket packet(pckt, 3);
	boost::uint16_t compressedSize;
	packet >> compressedSize;
	compressed.resize(compressedSize);
	packet >> compressed;
	long unsigned size = 40000;
	std::vector<boost::uint8_t> buffer(size);
	const int error = uncompress(&buffer[0], &size, &compressed[0], compressed.size());
	assert(error == Z_OK);
	setupText = reinterpret_cast<char*>(&buffer[0]);
	packet >> mapChecksum;
	packet >> modChecksum;
	packet >> randomSeed;
}

const netcode::RawPacket* GameData::Pack() const
{
	if (compressed.empty())
	{
		long unsigned bufsize = setupText.size()*1.02+32;
		compressed.resize(bufsize);
		const int error = compress(&compressed[0], &bufsize, reinterpret_cast<const boost::uint8_t*>(setupText.c_str()), setupText.length());
		compressed.resize(bufsize);
		assert(error == Z_OK);
	}

	unsigned short size = 3 + 2*sizeof(unsigned) + compressed.size()+2 + 4;
	PackPacket* buffer = new PackPacket(size, NETMSG_GAMEDATA);
	*buffer << size;
	*buffer << boost::uint16_t(compressed.size());
	*buffer << compressed;
	*buffer << mapChecksum;
	*buffer << modChecksum;
	*buffer << randomSeed;
	return buffer;
}

void GameData::SetSetup(const std::string& newSetup)
{
	setupText = newSetup;
	compressed.clear();
}

void GameData::SetMapChecksum(const unsigned checksum)
{
	mapChecksum = checksum;
}

void GameData::SetModChecksum(const unsigned checksum)
{
	modChecksum = checksum;
}

void GameData::SetRandomSeed(const unsigned seed)
{
	randomSeed = seed;
}