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#include "StdAfx.h"
#include "PlayerBase.h"
#include <cstdlib>
PlayerBase::PlayerBase() :
TeamController(),
rank(-1),
spectator(false),
isFromDemo(false),
readyToStart(false),
desynced(false),
cpuUsage (0.0f)
{
}
void PlayerBase::SetValue(const std::string& key, const std::string& value)
{
if (key == "team")
team = std::atoi(value.c_str());
else if (key == "name")
name = value;
else if (key == "rank")
rank = std::atoi(value.c_str());
else if (key == "countryCode")
countryCode = value;
else if (key == "spectator")
spectator = static_cast<bool>(std::atoi(value.c_str()));
else if (key == "isfromdemo")
isFromDemo = static_cast<bool>(std::atoi(value.c_str()));
else
customValues[key] = value;
}
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