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#ifndef PLAYER_ROSTER
#define PLAYER_ROSTER
// PlayerRoster.h: interface for PlayerRoster class
//
//////////////////////////////////////////////////////////////////////
#include <string>
#include <vector>
class PlayerRoster {
public:
enum SortType {
Disabled = 0,
Allies = 1,
TeamID = 2,
PlayerName = 3,
PlayerCPU = 4,
PlayerPing = 5
};
PlayerRoster();
const std::vector<int>& GetIndices(int* count, bool pathinfo = false) const;
bool SetSortTypeByName(const std::string& type);
bool SetSortTypeByCode(SortType type);
SortType GetSortType();
const char* GetSortName();
private:
void SetCompareFunc();
private:
SortType compareType;
int (*compareFunc)(const void* a, const void* b);
};
inline PlayerRoster::SortType PlayerRoster::GetSortType()
{
return compareType;
}
extern PlayerRoster playerRoster;
#endif /* PLAYER_ROSTER */
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