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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GAME_SKIRMISH_AI_H
#define __GAME_SKIRMISH_AI_H
#include "ExternalAI/SkirmishAIBase.h"
class GameSkirmishAI : public SkirmishAIBase
{
public:
GameSkirmishAI() :
SkirmishAIBase()
//, cpuUsage (0.0f)
{}
void operator=(const SkirmishAIBase& base) { SkirmishAIBase::operator=(base); };
//State myState;
//float cpuUsage;
//bool isLocal;
SkirmishAIStatistics lastStats;
};
#endif // __GAME_SKIRMISH_AI_H
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