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#include "StdAfx.h"
#include <iostream>
#include <vector>
#include "mmgr.h"
#include "LoadScript.h"
#include "Game/GameSetup.h"
#include "Sim/Misc/Team.h"
#include "Sim/Units/UnitDefHandler.h"
#include "LoadSaveHandler.h"
#include "FileSystem/FileHandler.h"
#include "FileSystem/FileSystem.h"
CLoadScript::CLoadScript(const std::string& file):
CScript(std::string("Load ") + filesystem.GetFilename(file)),
file(file)
{
}
CLoadScript::~CLoadScript()
{
}
void CLoadScript::Update()
{
if (!started) {
loader.LoadGame();
started = true;
}
}
void CLoadScript::ScriptSelected()
{
// this is the first time we get called after getting choosen
loader.LoadGameStartInfo(file);
started = false;
loadGame = true;
}
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