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#ifndef SPAWNSCRIPT_H
#define SPAWNSCRIPT_H
#include "Script.h"
#include <string>
#include <list>
#include <vector>
#include "FileSystem/FileHandler.h"
#include "float3.h"
#include "Exceptions.h"
class CSpawnScript :
public CScript
{
public:
CSpawnScript(bool _autonomous);
~CSpawnScript();
void Update();
private:
void LoadSpawns();
bool autonomous;
struct Spawn {
int frame;
std::string name;
};
std::list<Spawn> spawns;
std::list<Spawn>::iterator curSpawn;
int frameOffset;
std::vector<float3> spawnPos;
struct Unit{
int id;
int target;
int team;
float3 lastTargetPos;
};
std::list<Unit> myUnits;
std::list<Unit>::iterator curUnit;
std::string LoadToken(CFileHandler& file);
};
#endif
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