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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __TEAM_CONTROLLER_H
#define __TEAM_CONTROLLER_H
#include "Platform/byteorder.h" // for swabdword
#include <string>
/**
* Acts as a base class for everything that can control a team,
* which is either a human player or a Skirmish AI.
*
* Note: This class should be seen as abstract,
* even though it is not, C++ technically speaking.
*/
class TeamController
{
public:
/**
* @brief Constructor assigning default values.
*/
TeamController() :
team(0),
name("no name") {}
/**
* Id of the controlled team.
*/
int team;
/**
* The purely informative name of the controlling instance.
* This is either the human players nick or the Skirmish AIs instance nick.
*/
std::string name;
};
/**
* Contains statistical data about a team controlled,
* concerning a single game.
*
* Note: This class should be seen as abstract,
* even though it is not, C++ technically speaking.
*/
class TeamControllerStatistics {
public:
int numCommands;
/**
* The Total amount of units affected by commands.
* Divide by numCommands for average units/command.
*/
int unitCommands;
protected:
/// Change structure from host endian to little endian or vice versa.
void swabTC() {
numCommands = swabdword(numCommands);
unitCommands = swabdword(unitCommands);
}
};
#endif // __TEAM_CONTROLLER_H
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