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#ifndef __END_GAME_BOX_H__
#define __END_GAME_BOX_H__
#include "InputReceiver.h"
#include <list>
#include <vector>
#include "Rendering/GL/myGL.h"
#include "Rendering/Textures/Bitmap.h"
// msvc behaves really strange
#if _MSC_VER
namespace std {
using ::fabs;
using ::floor;
}
#endif
class CEndGameBox :
public CInputReceiver
{
public:
CEndGameBox(void);
~CEndGameBox(void);
virtual bool MousePress(int x, int y, int button);
virtual void MouseMove(int x, int y, int dx,int dy, int button);
virtual void MouseRelease(int x, int y, int button);
virtual void Draw();
virtual bool IsAbove(int x, int y);
virtual std::string GetTooltip(int x,int y);
static bool disabled;
protected:
void FillTeamStats();
ContainerBox box;
ContainerBox exitBox;
ContainerBox playerBox;
ContainerBox sumBox;
ContainerBox difBox;
bool moveBox;
int dispMode;
int stat1;
int stat2;
struct TeamStat {
};
struct Stat {
Stat(std::string s) : name(s),max(1),maxdif(1){}
void AddStat(int team,float value){
if (value>max) {
max=value;
}
if (team >= 0 && static_cast<size_t>(team) >= values.size()) {
values.resize(team+1);
}
if (values[team].size()>0 && fabs(value-values[team].back())>maxdif) {
maxdif = fabs(value-values[team].back());
}
values[team].push_back(value);
}
std::string name;
float max;
float maxdif;
std::vector< std::vector<float> > values;
};
std::vector<Stat> stats;
GLuint graphTex;
CBitmap bm;
};
#endif // __END_GAME_BOX_H__
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