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#ifndef GUIHANDLER_H
#define GUIHANDLER_H
// GuiHandler.h: interface for the CGuiHandler class.
//
//////////////////////////////////////////////////////////////////////
#include <vector>
#include <map>
#include "Sim/Units/CommandAI/Command.h"
#include "Rendering/GL/myGL.h"
#include "KeySet.h"
#include "KeyBindings.h"
#include "InputReceiver.h"
#include "Game/Camera.h"
#include "MouseHandler.h"
class CUnit;
struct UnitDef;
struct BuildInfo;
class CGuiHandler : public CInputReceiver {
public:
CGuiHandler();
virtual ~CGuiHandler();
void Update();
void Draw();
void DrawMapStuff(int minimapLevel);
void DrawCentroidCursor();
bool AboveGui(int x,int y);
bool KeyPressed(unsigned short key, bool isRepeat);
bool KeyReleased(unsigned short key);
bool MousePress(int x, int y, int button);
void MouseRelease(int x, int y, int button) {MouseRelease(x,y,button, ::camera->pos, ::mouse->dir);}
void MouseRelease(int x, int y, int button, float3& camerapos, float3& mousedir);
bool IsAbove(int x, int y);
std::string GetTooltip(int x, int y);
std::string GetBuildTooltip() const;
Command GetOrderPreview();
Command GetCommand(int mousex, int mousey, int buttonHint, bool preview, float3& camerapos=::camera->pos, float3& mousedir=::mouse->dir);
std::vector<BuildInfo> GetBuildPos(const BuildInfo& startInfo,
const BuildInfo& endInfo, float3& camerapos, float3& mousedir);
// start.def has to be end.def
bool ReloadConfig(const std::string& filename);
void ForceLayoutUpdate() { forceLayoutUpdate = true; }
int GetMaxPage() const { return maxPage; }
int GetActivePage() const { return activePage; }
void RunLayoutCommand(const std::string& command);
void RunCustomCommands(const std::vector<std::string>& cmds, bool rmb);
bool GetInvertQueueKey() const { return invertQueueKey; }
void SetInvertQueueKey(bool value) { invertQueueKey = value; }
bool GetQueueKeystate() const;
bool GetGatherMode() const { return gatherMode; }
void SetGatherMode(bool value) { gatherMode = value; }
bool GetOutlineFonts() const { return outlineFonts; }
int GetDefaultCommand(int x, int y, float3& camerapos=::camera->pos, float3& mousedir=::mouse->dir) const;
bool SetActiveCommand(int cmdIndex, bool rmb);
bool SetActiveCommand(int cmdIndex,
int button, bool lmb, bool rmb,
bool alt, bool ctrl, bool meta, bool shift);
bool SetActiveCommand(const Action& action, const CKeySet& ks, int actionIndex);
void SetDrawSelectionInfo(bool dsi) { drawSelectionInfo = dsi; }
bool GetDrawSelectionInfo() { return drawSelectionInfo; }
void SetBuildFacing(int facing);
void SetBuildSpacing(int spacing);
public:
std::vector<CommandDescription> commands;
int inCommand;
int buildFacing;
int buildSpacing;
private:
void GiveCommand(const Command& cmd, bool fromUser = true) const;
void LayoutIcons(bool useSelectionPage);
bool LayoutCustomIcons(bool useSelectionPage);
void ResizeIconArray(unsigned int size);
void AppendPrevAndNext(std::vector<CommandDescription>& cmds);
void ConvertCommands(std::vector<CommandDescription>&);
int FindInCommandPage();
void RevertToCmdDesc(const CommandDescription& cmdDesc,
bool defaultCommand, bool samePage);
void CreateOptions(Command& c,bool rmb);
void FinishCommand(int button);
void SetShowingMetal(bool show);
float GetNumberInput(const CommandDescription& cmdDesc) const;
void ProcessFrontPositions(float3& pos0, float3& pos1);
struct IconInfo;
void DrawButtons();
void DrawCustomButton(const IconInfo& icon, bool highlight);
bool DrawUnitBuildIcon(const IconInfo& icon, int unitDefID);
bool DrawTexture(const IconInfo& icon, const std::string& texName);
void DrawName(const IconInfo& icon, const std::string& text,
bool offsetForLEDs);
void DrawNWtext(const IconInfo& icon, const std::string& text);
void DrawSWtext(const IconInfo& icon, const std::string& text);
void DrawNEtext(const IconInfo& icon, const std::string& text);
void DrawSEtext(const IconInfo& icon, const std::string& text);
void DrawPrevArrow(const IconInfo& icon);
void DrawNextArrow(const IconInfo& icon);
void DrawHilightQuad(const IconInfo& icon);
void DrawIconFrame(const IconInfo& icon);
void DrawOptionLEDs(const IconInfo& icon);
void DrawMenuName();
void DrawSelectionInfo();
void DrawNumberInput();
void DrawMiniMapMarker(float3& camerapos);
void DrawFront(int button, float maxSize, float sizeDiv, bool onMinimap, float3& camerapos, float3& mousedir);
void DrawArea(float3 pos, float radius, const float* color);
void DrawSelectBox(const float3& start, const float3& end, float3& camerapos);
void DrawSelectCircle(const float3& pos, float radius,
const float* color);
void DrawStencilCone(const float3& pos, float radius, float height);
void DrawStencilRange(const float3& pos, float radius);
int IconAtPos(int x,int y);
void SetCursorIcon() const;
void LoadDefaults();
void SanitizeConfig();
bool LoadConfig(const std::string& filename);
void ParseFillOrder(const std::string& text);
bool ProcessLocalActions(const Action& action);
bool ProcessBuildActions(const Action& action);
int GetIconPosCommand(int slot) const;
int ParseIconSlot(const std::string& text) const;
private:
bool needShift;
bool showingMetal;
bool autoShowMetal;
bool invertQueueKey;
bool activeMousePress;
bool forceLayoutUpdate;
int maxPage;
int activePage;
int defaultCmdMemory;
int explicitCommand;
//int fadein;
int actionOffset;
CKeySet lastKeySet;
std::string menuName;
int xIcons, yIcons;
float xPos, yPos;
float textBorder;
float iconBorder;
float frameBorder;
float xIconSize, yIconSize;
float xSelectionPos, ySelectionPos;
int deadIconSlot;
int prevPageSlot;
int nextPageSlot;
bool dropShadows;
bool useOptionLEDs;
bool selectGaps;
bool selectThrough;
bool outlineFonts;
bool drawSelectionInfo;
float frameAlpha;
float textureAlpha;
std::vector<int> fillOrder;
bool gatherMode;
bool miniMapMarker;
bool newAttackMode;
bool attackRect;
bool invColorSelect;
bool frontByEnds;
bool useStencil;
int iconsPerPage;
float xIconStep, yIconStep;
float xBpos, yBpos; // center of the buildIconsFirst indicator
struct Box {
GLfloat x1;
GLfloat y1;
GLfloat x2;
GLfloat y2;
};
Box buttonBox;
struct IconInfo {
int commandsID; // index into commands list (or -1)
Box visual;
Box selection;
};
IconInfo* icons;
unsigned int iconsSize;
int iconsCount;
int activeIcons;
std::map<std::string, unsigned int> textureMap; // filename, glTextureID
std::set<int> changedGroups;
int failedSound;
};
extern CGuiHandler* guihandler;
#endif /* GUIHANDLER_H */
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