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#ifndef INPUTRECEIVER_H
#define INPUTRECEIVER_H
#include <deque>
#include <string>
#include "GlobalUnsynced.h"
class CInputReceiver
{
protected:
enum Where {
FRONT, BACK
};
CInputReceiver(Where w = FRONT);
virtual ~CInputReceiver();
public:
virtual bool KeyPressed(unsigned short key, bool isRepeat) { return false; };
virtual bool KeyReleased(unsigned short key) { return false; };
virtual bool MousePress(int x, int y, int button) { return false; };
virtual void MouseMove(int x, int y, int dx, int dy, int button) {};
virtual void MouseRelease(int x, int y, int button) {};
virtual bool IsAbove(int x, int y) { return false; };
virtual void Draw() {};
virtual std::string GetTooltip(int x,int y){return "No tooltip defined";};
static void CollectGarbage();
static CInputReceiver* GetReceiverAt(int x,int y);
struct ContainerBox {
ContainerBox();
ContainerBox operator+(ContainerBox other);
float x1;
float y1;
float x2;
float y2;
};
bool InBox(float x, float y, const ContainerBox& box);
void DrawBox(const ContainerBox& b, int how = -1);
// transform from mouse (x,y) to opengl (x,y) (first in screen pixels,
// second in orthogonal projection 0-1 left-right, bottom-top)
static float MouseX(int x) { return float(x - gu->viewPosX) / gu->viewSizeX; }
static float MouseY(int y) { return float(gu->viewSizeY - y) / gu->viewSizeY; }
static float MouseMoveX(int x) { return float(x) / gu->viewSizeX; }
static float MouseMoveY(int y) { return -float(y) / gu->viewSizeY; }
static float guiAlpha;
static CInputReceiver*& GetActiveReceiverRef() { return activeReceiver; }
protected:
static CInputReceiver* activeReceiver;
};
std::deque<CInputReceiver*>& GetInputReceivers();
#endif /* INPUTRECEIVER_H */
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