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#ifndef MINIMAP_H
#define MINIMAP_H
// MiniMap.h: interface for the CMiniMap class.
//
//////////////////////////////////////////////////////////////////////
#include <vector>
#include <string>
#include <list>
#include "InputReceiver.h"
#include "Rendering/GL/myGL.h"
class CUnit;
class CIconData;
class CMiniMap : public CInputReceiver {
public:
CMiniMap();
virtual ~CMiniMap();
bool MousePress(int x, int y, int button);
void MouseMove(int x, int y, int dx,int dy, int button);
void MouseRelease(int x, int y, int button);
void MoveView(int x, int y);
bool IsAbove(int x, int y);
std::string GetTooltip(int x, int y);
void Draw();
void DrawForReal();
void ConfigCommand(const std::string& command);
float3 GetMapPosition(int x, int y) const;
CUnit* GetSelectUnit(const float3& pos) const;
void UpdateGeometry();
void SetGeometry(int px, int py, int sx, int sy);
void AddNotification(float3 pos, float3 color, float alpha);
bool FullProxy() const { return fullProxy; }
bool ProxyMode() const { return proxyMode; }
float CursorScale() const { return cursorScale; }
void SetMinimized(bool state) { minimized = state; }
bool GetMinimized() const { return minimized; }
bool GetMaximized() const { return maximized; }
inline int GetPosX() const { return xpos; }
inline int GetPosY() const { return ypos; }
inline int GetSizeX() const { return width; }
inline int GetSizeY() const { return height; }
void SetSlaveMode(bool value);
bool GetSlaveMode() const { return slaveDrawMode; }
protected:
void ParseGeometry(const std::string& geostr);
void ToggleMaximized(bool maxspect);
void SetMaximizedGeometry();
void SelectUnits(int x, int y) const;
void ProxyMousePress(int x, int y, int button);
void ProxyMouseRelease(int x, int y, int button);
void DrawNotes(void);
void DrawButtons();
void DrawMinimizedButton();
void DrawUnit(CUnit* unit);
void DrawUnitHighlight(CUnit* unit);
void DrawCircle(const float3& pos, float radius);
void DrawSquare(const float3& pos, float xsize, float zsize);
const CIconData* GetUnitIcon(CUnit* unit, float& scale) const;
void GetFrustumSide(float3& side);
protected:
static void DrawSurfaceCircle(const float3& pos, float radius,
unsigned int resolution);
static void DrawSurfaceSquare(const float3& pos, float xsize, float zsize);
protected:
int xpos, ypos;
int height, width;
int oldxpos, oldypos;
int oldheight, oldwidth;
float unitBaseSize;
float unitExponent;
float unitSizeX;
float unitSizeY;
float unitSelectRadius;
bool fullProxy;
bool proxyMode;
bool selecting;
bool maxspect;
bool maximized;
bool minimized;
bool mouseLook;
bool mouseMove;
bool mouseResize;
bool slaveDrawMode;
struct IntBox {
bool Inside(int x, int y) const {
return ((x >= xmin) && (x <= xmax) && (y >= ymin) && (y <= ymax));
}
void DrawBox() const;
void DrawTextureBox() const;
int xmin, xmax, ymin, ymax;
float xminTx, xmaxTx, yminTx, ymaxTx; // texture coordinates
};
int buttonSize;
bool showButtons;
IntBox mapBox;
IntBox buttonBox;
IntBox moveBox;
IntBox resizeBox;
IntBox minimizeBox;
IntBox maximizeBox;
int lastWindowSizeX;
int lastWindowSizeY;
bool drawProjectiles;
bool useIcons;
int drawCommands;
float cursorScale;
bool simpleColors;
unsigned char myColor[4];
unsigned char allyColor[4];
unsigned char enemyColor[4];
GLuint buttonsTexture;
unsigned int circleLists; // 8 - 256 divs
static const int circleListsCount = 6;
struct fline {
float base;
float dir;
int left;
float minz;
float maxz;
};
std::vector<fline> left;
struct Notification {
float creationTime;
float3 pos;
float color[4];
};
std::list<Notification> notes;
};
extern CMiniMap* minimap;
#endif /* MINIMAP_H */
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