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#include "StdAfx.h"
#include <assert.h>
#include "mmgr.h"
#include "ProfileDrawer.h"
#include "TimeProfiler.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/glFont.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Misc/GlobalConstants.h" // for GAME_SPEED
ProfileDrawer* ProfileDrawer::instance = NULL;
void ProfileDrawer::Enable()
{
assert(instance == NULL);
instance = new ProfileDrawer();
}
void ProfileDrawer::Disable()
{
if (instance) {
delete instance;
instance = NULL;
}
}
static const float start_x = 0.6f;
static const float end_x = 0.99f;
static const float end_y = 0.99f;
static const float start_y = 0.965f;
void ProfileDrawer::Draw()
{
GML_STDMUTEX_LOCK_NOPROF(time); // Draw
// draw the background of the window
glDisable(GL_TEXTURE_2D);
glColor4f(0.0f, 0.0f, 0.5f, 0.5f);
if(!profiler.profile.empty()){
glBegin(GL_TRIANGLE_STRIP);
glVertex3f(start_x, end_y, 0);
glVertex3f(end_x, end_y, 0);
glVertex3f(start_x, end_y-profiler.profile.size()*0.024f-0.01f, 0);
glVertex3f(end_x, end_y-profiler.profile.size()*0.024f-0.01f, 0);
glEnd();
}
std::map<std::string, CTimeProfiler::TimeRecord>::iterator pi;
// draw the textual info (total-time, short-time percentual time, timer-name)
int y = 0;
font->Begin();
for (pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi, ++y) {
#if GML_MUTEX_PROFILER
if (pi->first.size()<5 || pi->first.substr(pi->first.size()-5,5).compare("Mutex")!=0) { --y; continue; }
#endif
const float s = ((float)pi->second.total) / 1000.0f;
const float p = pi->second.percent * 100;
float fStartX = start_x + 0.005f + 0.015f + 0.005f;
const float fStartY = start_y - y * 0.024f;
// print total-time running since application start
fStartX += 0.09f;
font->glFormat(fStartX, fStartY, 0.7f, FONT_BASELINE | FONT_SCALE | FONT_NORM | FONT_RIGHT, "%.2fs", s);
// print percent of CPU time used within the last 500ms
fStartX += 0.08f;
font->glFormat(fStartX, fStartY, 0.7f, FONT_BASELINE | FONT_SCALE | FONT_NORM | FONT_RIGHT, "%.2f%%", p);
// print timer name
fStartX += 0.01f;
font->glFormat(fStartX, fStartY, 0.7f, FONT_BASELINE | FONT_SCALE | FONT_NORM, "%s", pi->first.c_str());
}
font->End();
// draw the Timer selection boxes
glPushMatrix();
glTranslatef(start_x + 0.005f, start_y, 0);
glScalef(0.015f, 0.02f, 0.02f);
for (pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi){
glColorf3((float3)pi->second.color);
glBegin(GL_QUADS);
glVertex3f(0,0,0);
glVertex3f(1,0,0);
glVertex3f(1,1,0);
glVertex3f(0,1,0);
glEnd();
// draw the 'graph view disabled' cross
if (!pi->second.showGraph) {
glColor3f(1,0,0);
glBegin(GL_LINES);
glVertex3f(0,0,0);
glVertex3f(1,1,0);
glVertex3f(1,0,0);
glVertex3f(0,1,0);
glEnd();
}
glTranslatef(0,-1.2f,0);
}
glPopMatrix();
// draw the graph
for (pi = profiler.profile.begin(); pi != profiler.profile.end(); ++pi) {
if (!pi->second.showGraph) {
continue;
}
CVertexArray* va = GetVertexArray();
va->Initialize();
const float steps_x = (end_x - start_x) / CTimeProfiler::TimeRecord::frames_size;
for (size_t a=0; a < CTimeProfiler::TimeRecord::frames_size; ++a) {
// profile runtime; eg 0.5f means: uses 50% of a CPU (during that frame)
// This may be more then 1.0f, in case an operation
// which ran over many frames, ended in this one.
const float p = ((float)pi->second.frames[a]) / 1000.0f * GAME_SPEED;
const float x = start_x + (a * steps_x);
const float y = 0.02f + (p * 0.4f);
va->AddVertex0(float3(x, y, 0.0f));
}
glColorf3((float3)pi->second.color);
va->DrawArray0(GL_LINE_STRIP);
}
glEnable(GL_TEXTURE_2D);
}
bool ProfileDrawer::MousePress(int x, int y, int button)
{
GML_STDMUTEX_LOCK_NOPROF(time); // MousePress
const float mx = MouseX(x);
const float my = MouseY(y);
// check if a Timer selection box was hit
if (mx<start_x || mx>end_x || my<end_y-profiler.profile.size()*0.024f-0.01f || my>end_y) {
return false;
}
const int selIndex = (int) ((end_y - my) / 0.024f);
// switch the selected Timers showGraph value
if ((selIndex >= 0) && (selIndex < profiler.profile.size())) {
std::map<std::string, CTimeProfiler::TimeRecord>::iterator pi = profiler.profile.begin();
for (int i = 0; i < selIndex; i++) {
++pi;
}
pi->second.showGraph = !pi->second.showGraph;
}
return false;
}
bool ProfileDrawer::IsAbove(int x, int y)
{
GML_STDMUTEX_LOCK_NOPROF(time); // IsAbove
const float mx = MouseX(x);
const float my = MouseY(y);
// check if a Timer selection box was hit
if (mx<start_x || mx>end_x || my<end_y - profiler.profile.size()*0.024f-0.01f || my>end_y) {
return false;
}
return true;
}
ProfileDrawer::ProfileDrawer()
{
}
ProfileDrawer::~ProfileDrawer()
{
}
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