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#include "StdAfx.h"
// LuaCallInCheck.cpp: implementation of the LuaCallInCheck class.
//
//////////////////////////////////////////////////////////////////////
#include "mmgr.h"
#include "LuaCallInCheck.h"
#include "LuaInclude.h"
#include "LogOutput.h"
/******************************************************************************/
/******************************************************************************/
LuaCallInCheck::LuaCallInCheck(lua_State* _L, const char* name)
{
L = _L;
startTop = lua_gettop(L);
funcName = name;
}
LuaCallInCheck::~LuaCallInCheck()
{
const int endTop = lua_gettop(L);
if (startTop != endTop) {
logOutput.Print("LuaCallInCheck mismatch for %s(): start = %i, end = %i",
funcName, startTop, endTop);
}
}
/******************************************************************************/
/******************************************************************************/
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