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#ifndef LUA_CALL_IN_CHECK_H
#define LUA_CALL_IN_CHECK_H
// LuaCallInCheck.h: interface for the LuaCallInCheck class.
//
//////////////////////////////////////////////////////////////////////
struct lua_State;
class LuaCallInCheck {
public:
LuaCallInCheck(lua_State* L, const char* funcName);
~LuaCallInCheck();
private:
lua_State* L;
int startTop;
const char* funcName;
};
#if DEBUG_LUA
# define LUA_CALL_IN_CHECK(L) LuaCallInCheck ciCheck((L), __FUNCTION__);
#else
# define LUA_CALL_IN_CHECK(L)
#endif
#ifdef USE_GML // hack to add some degree of thread safety to LUA
# include "Rendering/GL/myGL.h"
# include "lib/gml/gmlsrv.h"
# if GML_ENABLE_SIM
# undef LUA_CALL_IN_CHECK
# if DEBUG_LUA
# define LUA_CALL_IN_CHECK(L) GML_RECMUTEX_LOCK(lua); GML_CALL_DEBUGGER(); LuaCallInCheck ciCheck((L), __FUNCTION__);
# else
# define LUA_CALL_IN_CHECK(L) GML_RECMUTEX_LOCK(lua); GML_CALL_DEBUGGER();
# endif
# endif
#endif
#endif /* LUA_CALL_IN_CHECK_H */
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