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#include "StdAfx.h"
// LuaGaia.cpp: implementation of the CLuaGaia class.
//
//////////////////////////////////////////////////////////////////////
#include <set>
#include <cctype>
#include "mmgr.h"
#include "LuaGaia.h"
#include "LuaInclude.h"
#include "LuaUtils.h"
#include "LuaSyncedCtrl.h"
#include "LuaSyncedRead.h"
#include "LuaUnitDefs.h"
#include "LuaWeaponDefs.h"
#include "LuaOpenGL.h"
#include "Rendering/UnitModels/UnitDrawer.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/TeamHandler.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/CommandAI/Command.h"
#include "LogOutput.h"
#include "FileSystem/FileHandler.h"
#include "FileSystem/FileSystem.h"
#include "Util.h"
CLuaGaia* luaGaia = NULL;
string CLuaGaia::configString;
static const char* LuaGaiaSyncedFilename = "LuaGaia/main.lua";
static const char* LuaGaiaUnsyncedFilename = "LuaGaia/draw.lua";
/******************************************************************************/
/******************************************************************************/
void CLuaGaia::LoadHandler()
{
if (luaGaia) {
return;
}
new CLuaGaia();
if (luaGaia->L == NULL) {
delete luaGaia;
}
}
void CLuaGaia::FreeHandler()
{
delete luaGaia;
}
bool CLuaGaia::SetConfigString(const string& cfg)
{
configString = cfg;
if ((cfg == "0") || (cfg == "disabled")) {
return false;
}
return true;
}
/******************************************************************************/
/******************************************************************************/
CLuaGaia::CLuaGaia()
: CLuaHandleSynced("LuaGaia", LUA_HANDLE_ORDER_GAIA, ".luagaia ")
{
luaGaia = this;
if (L == NULL) {
return;
}
teamsLocked = true;
fullCtrl = true;
fullRead = true;
ctrlTeam = AllAccessTeam; //teamHandler->GaiaTeamID();
readTeam = AllAccessTeam;
readAllyTeam = AllAccessTeam;
selectTeam = teamHandler->GaiaTeamID();
Init(LuaGaiaSyncedFilename, LuaGaiaUnsyncedFilename, SPRING_VFS_MAP);
}
CLuaGaia::~CLuaGaia()
{
if (L != NULL) {
Shutdown();
KillLua();
}
luaGaia = NULL;
}
bool CLuaGaia::AddSyncedCode()
{
lua_getglobal(L, "Script");
LuaPushNamedCFunc(L, "GetConfigString", GetConfigString);
lua_pop(L, 1);
return true;
}
bool CLuaGaia::AddUnsyncedCode()
{
lua_pushstring(L, "UNSYNCED");
lua_gettable(L, LUA_REGISTRYINDEX);
lua_pushstring(L, "Script");
lua_rawget(L, -2);
LuaPushNamedCFunc(L, "GetConfigString", GetConfigString);
lua_pop(L, 1);
return true;
}
/******************************************************************************/
int CLuaGaia::GetConfigString(lua_State* L)
{
lua_pushlstring(L, configString.c_str(), configString.size());
return 1;
}
/******************************************************************************/
/******************************************************************************/
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