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#ifndef LUA_GAIA_H
#define LUA_GAIA_H
// LuaGaia.h: interface for the CLuaGaia class.
//
//////////////////////////////////////////////////////////////////////
#include <string>
using std::string;
#include "LuaHandleSynced.h"
class CLuaGaia : public CLuaHandleSynced
{
public:
static void LoadHandler();
static void FreeHandler();
static bool SetConfigString(const string& cfg);
static const string& GetConfigString() { return configString; }
protected:
bool AddSyncedCode();
bool AddUnsyncedCode();
private:
CLuaGaia();
~CLuaGaia();
private: // call-outs
static int GetConfigString(lua_State* L);
private:
static string configString;
};
extern CLuaGaia* luaGaia;
#endif /* LUA_GAIA_H */
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