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#include "StdAfx.h"
// LuaInputReceiver.cpp: implementation of the LuaInputReceiver class.
//
//////////////////////////////////////////////////////////////////////
#include <string>
#include "mmgr.h"
#include "LuaInputReceiver.h"
#include "EventHandler.h"
LuaInputReceiver* luaInputReceiver = NULL;
LuaInputReceiver::LuaInputReceiver()
: CInputReceiver(FRONT)
{
}
LuaInputReceiver::~LuaInputReceiver()
{
}
bool LuaInputReceiver::KeyPressed(unsigned short key, bool isRepeat)
{
return eventHandler.KeyPress(key, isRepeat);
}
bool LuaInputReceiver::KeyReleased(unsigned short key)
{
return eventHandler.KeyRelease(key);
}
bool LuaInputReceiver::MousePress(int x, int y, int button)
{
return eventHandler.MousePress(x, y, button);
}
void LuaInputReceiver::MouseMove(int x, int y, int dx, int dy, int button)
{
eventHandler.MouseMove(x, y, dx, dy, button);
}
void LuaInputReceiver::MouseRelease(int x, int y, int button)
{
eventHandler.MouseRelease(x, y, button);
}
bool LuaInputReceiver::IsAbove(int x, int y)
{
return eventHandler.IsAbove(x, y);
}
std::string LuaInputReceiver::GetTooltip(int x, int y)
{
return eventHandler.GetTooltip(x, y);
}
void LuaInputReceiver::Draw()
{
return eventHandler.DrawScreen();
}
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