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#ifndef LUA_INPUT_RECEIVER
#define LUA_INPUT_RECEIVER
#include <string>
#include "Game/UI/InputReceiver.h"
class LuaInputReceiver : public CInputReceiver
{
public:
LuaInputReceiver();
~LuaInputReceiver();
bool KeyPressed(unsigned short key, bool isRepeat);
bool KeyReleased(unsigned short key);
bool MousePress(int x, int y, int button);
void MouseMove(int x, int y, int dx, int dy, int button);
void MouseRelease(int x, int y, int button);
bool IsAbove(int x, int y);
std::string GetTooltip(int x,int y);
void Draw();
};
extern LuaInputReceiver* luaInputReceiver;
#endif /* LUA_INPUT_RECEIVER */
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