File: LuaPathFinder.cpp

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#include "StdAfx.h"
// LuaPathFinder.cpp: implementation of the LuaPathFinder class.
//
//////////////////////////////////////////////////////////////////////

#include <stdlib.h>
#include <algorithm>

#include "mmgr.h"

using namespace std;

#include "LuaPathFinder.h"

#include "LuaInclude.h"

#include "LuaHandle.h"
#include "LuaUtils.h"
#include "Sim/MoveTypes/MoveInfo.h"
#include "Sim/Path/PathManager.h"


static void CreatePathMetatable(lua_State* L);


/******************************************************************************/
/******************************************************************************/

bool LuaPathFinder::PushEntries(lua_State* L)
{
	CreatePathMetatable(L);	

#define REGISTER_LUA_CFUNC(x) \
	lua_pushstring(L, #x);      \
	lua_pushcfunction(L, x);    \
	lua_rawset(L, -3)
                        
	REGISTER_LUA_CFUNC(RequestPath);

	return true;	
}


/******************************************************************************/

static int path_next(lua_State* L)
{
	const int* idPtr = (int*)luaL_checkudata(L, 1, "Path");
	const int pathID = *idPtr;
	if (pathID == 0) {
		return 0;
	}

	const int args = lua_gettop(L);

	float3 callerPos = ZeroVector;
	if (args >= 4) {
		callerPos.x = luaL_checkfloat(L, 2);
		callerPos.y = luaL_checkfloat(L, 3);
		callerPos.z = luaL_checkfloat(L, 4);
	}

	const float minDist = luaL_optfloat(L, 5, 0.0f);

	const float3 point = pathManager->NextWaypoint(pathID, callerPos, minDist);

	if ((point.x == -1.0f) &&
	    (point.y == -1.0f) &&
	    (point.z == -1.0f)) {
		return 0;
	}

	lua_pushnumber(L, point.x);		
	lua_pushnumber(L, point.y);		
	lua_pushnumber(L, point.z);		

	return 3;
}


static int path_estimates(lua_State* L)
{
	const int* idPtr = (int*)luaL_checkudata(L, 1, "Path");
	const int pathID = *idPtr;
	if (pathID == 0) {
		return 0;
	}

	vector<float3> points;
	vector<int>    starts;
	pathManager->GetEstimatedPath(pathID, points, starts);

	const int pointCount = (int)points.size();

	lua_newtable(L);
	for (int i = 0; i < pointCount; i++) {
		lua_pushnumber(L, i + 1);
		lua_newtable(L); {
			const float3& p = points[i];
			lua_pushnumber(L, 1); lua_pushnumber(L, p.x); lua_rawset(L, -3);
			lua_pushnumber(L, 2); lua_pushnumber(L, p.y); lua_rawset(L, -3);
			lua_pushnumber(L, 3); lua_pushnumber(L, p.z); lua_rawset(L, -3);
		}
		lua_rawset(L, -3);
	}

	const int startCount = (int)starts.size();

	lua_newtable(L);
	for (int i = 0; i < startCount; i++) {
		lua_pushnumber(L, i + 1);
		lua_pushnumber(L, starts[i] + 1);
		lua_rawset(L, -3);
	}

	return 2;
}


static int path_index(lua_State* L)
{
	const int* idPtr = (int*)luaL_checkudata(L, 1, "Path");
	const int pathID = *idPtr;
	if (pathID == 0) {
		return 0;
	}
	const string key = luaL_checkstring(L, 2);
	if (key == "Next") {
		lua_pushcfunction(L, path_next);
		return 1;
	}
	else if (key == "GetEstimatedPath") {
		lua_pushcfunction(L, path_estimates);
		return 1;
	}
	return 0;
}


static int path_newindex(lua_State* L)
{
	return 0;
}


static int path_gc(lua_State* L)
{
	int* idPtr = (int*)luaL_checkudata(L, 1, "Path");
	const int pathID = *idPtr;
	if (pathID == 0) {
		return 0;
	}
	pathManager->DeletePath(*idPtr);
	*idPtr = 0;
	return 0;
}


static void CreatePathMetatable(lua_State* L) 
{
	luaL_newmetatable(L, "Path");
	HSTR_PUSH_CFUNC(L, "__gc",       path_gc);
	HSTR_PUSH_CFUNC(L, "__index",    path_index);
	HSTR_PUSH_CFUNC(L, "__newindex", path_newindex);
	lua_pop(L, 1);
}


/******************************************************************************/
/******************************************************************************/

int LuaPathFinder::RequestPath(lua_State* L)
{
	const MoveData* moveData = NULL;
	
	if (lua_israwstring(L, 1)) {
		const string moveName = lua_tostring(L, 1);
		moveData = moveinfo->GetMoveDataFromName(moveName);
	}
	else {
		const int moveID = luaL_checkint(L, 1);
		if ((moveID < 0) || ((size_t)moveID >= moveinfo->moveData.size())) {
			luaL_error(L, "Invalid moveID passed to RequestPath");
		}
		moveData = moveinfo->moveData[moveID];
	}

	if (moveData == NULL) {
		return 0;
	}

	const float3 start(luaL_checkfloat(L, 2),
	                   luaL_checkfloat(L, 3),
	                   luaL_checkfloat(L, 4));

	const float3   end(luaL_checkfloat(L, 5),
	                   luaL_checkfloat(L, 6),
	                   luaL_checkfloat(L, 7));

	const float radius = luaL_optfloat(L, 8, 8.0f);

	const int pathID =
		pathManager->RequestPath(moveData, start, end, radius, NULL);

	if (pathID == 0) {
		return 0;
	}
	
	int* idPtr = (int*)lua_newuserdata(L, sizeof(int));
	luaL_getmetatable(L, "Path");
	lua_setmetatable(L, -2);

	*idPtr = pathID;

	return 1;
}


/******************************************************************************/
/******************************************************************************/