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#ifndef LUA_UTILS_H
#define LUA_UTILS_H
// LuaUtils.h: lua utility routines
//
//////////////////////////////////////////////////////////////////////
#include <string>
#include <vector>
using std::string;
using std::vector;
#include "LuaHashString.h"
#include "LuaInclude.h"
#include "LuaDefs.h"
#include "Sim/Units/CommandAI/Command.h"
// is defined as macro on FreeBSD (wtf)
#ifdef isnumber
#undef isnumber
#endif
class LuaUtils {
public:
static int CopyData(lua_State* dst, lua_State* src, int count);
static void PushCurrentFuncEnv(lua_State* L, const char* caller);
static int PushDebugTraceback(lua_State *L);
// lower case all keys in the table, with recursion
static bool LowerKeys(lua_State* L, int tableIndex);
// from LuaUI.cpp / LuaSyncedCtrl.cpp (used to be duplicated)
static void ParseCommandOptions(lua_State* L, const char* caller,
int index, Command& cmd);
static void ParseCommand(lua_State* L, const char* caller,
int idIndex, Command& cmd);
static void ParseCommandTable(lua_State* L, const char* caller,
int table, Command& cmd);
static void ParseCommandArray(lua_State* L, const char* caller,
int table, vector<Command>& commands);
static int ParseFacing(lua_State* L, const char* caller, int index);
static void* GetUserData(lua_State* L, int index, const string& type);
static void PrintStack(lua_State* L);
// from LuaFeatureDefs.cpp / LuaUnitDefs.cpp / LuaWeaponDefs.cpp
// (helper for the Next() iteration routine)
static int Next(const ParamMap& paramMap, lua_State* L);
// from LuaParser.cpp / LuaUnsyncedCtrl.cpp
// (implementation copied from lua/src/lib/lbaselib.c)
static int Echo(lua_State* L);
static int ZlibCompress(lua_State* L);
static int ZlibDecompress(lua_State* L);
static bool PushCustomBaseFunctions(lua_State* L);
static int tobool(lua_State* L);
static int isnil(lua_State* L);
static int isbool(lua_State* L);
static int isnumber(lua_State* L);
static int isstring(lua_State* L);
static int istable(lua_State* L);
static int isthread(lua_State* L);
static int isfunction(lua_State* L);
static int isuserdata(lua_State* L);
// not implemented...
static int ParseIntArray(lua_State* L, int tableIndex,
int* array, int arraySize);
static int ParseFloatArray(lua_State* L, int tableIndex,
float* array, int arraySize);
static int ParseStringArray(lua_State* L, int tableIndex,
string* array, int arraySize);
static int ParseIntVector(lua_State* L, int tableIndex,
vector<int>& vec);
static int ParseFloatVector(lua_State* L, int tableIndex,
vector<float>& vec);
static int ParseStringVector(lua_State* L, int tableIndex,
vector<string>& vec);
static void PushStringVector(lua_State* L, const vector<string>& vec);
};
inline void LuaPushNamedBool(lua_State* L,
const string& key, bool value)
{
lua_pushstring(L, key.c_str());
lua_pushboolean(L, value);
lua_rawset(L, -3);
}
inline void LuaPushNamedNumber(lua_State* L,
const string& key, lua_Number value)
{
lua_pushstring(L, key.c_str());
lua_pushnumber(L, value);
lua_rawset(L, -3);
}
inline void LuaPushNamedString(lua_State* L,
const string& key, const string& value)
{
lua_pushstring(L, key.c_str());
lua_pushstring(L, value.c_str());
lua_rawset(L, -3);
}
inline void LuaPushNamedCFunc(lua_State* L,
const string& key, int (*func)(lua_State*))
{
lua_pushstring(L, key.c_str());
lua_pushcfunction(L, func);
lua_rawset(L, -3);
}
inline void LuaInsertDualMapPair(lua_State* L, const string& name, int number)
{
lua_pushstring(L, name.c_str());
lua_pushnumber(L, number);
lua_rawset(L, -3);
lua_pushnumber(L, number);
lua_pushstring(L, name.c_str());
lua_rawset(L, -3);
}
#endif // LUA_UTILS_H
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