File: HeightMapTexture.h

package info (click to toggle)
spring 0.81.2.1%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 28,496 kB
  • ctags: 37,096
  • sloc: cpp: 238,659; ansic: 13,784; java: 12,175; awk: 3,428; python: 1,159; xml: 738; perl: 405; sh: 297; makefile: 267; pascal: 228; objc: 192
file content (47 lines) | stat: -rw-r--r-- 806 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
#ifndef HEIGHT_MAP_TEXTURE_H
#define HEIGHT_MAP_TEXTURE_H
// HeightMapTexture.h
//
//////////////////////////////////////////////////////////////////////

#include "Rendering/GL/myGL.h"

class HeightMapTexture {
	public:
		HeightMapTexture();
		~HeightMapTexture();

		void Init();
		void Kill();

		void UpdateArea(int x0, int z0, int x1, int z1);
		GLuint GetTextureID() const { return texID; }
		inline GLuint CheckTextureID()
		{
			if (texID != 0) {
				return texID;
			}
			else {
				if (init) {
					return 0;
				} else {
					Init();
					return texID;
				}
			}
		}

		int GetSizeX() const { return xSize; }
		int GetSizeY() const { return ySize; }

	private:
		bool init;
		GLuint texID;
		int xSize;
		int ySize;
};

extern HeightMapTexture heightMapTexture;

#endif // HEIGHTMAP_TEXTURE_H