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#include "StdAfx.h"
#include "mmgr.h"
#include "MapDamage.h"
#include "BasicMapDamage.h"
#include "NoMapDamage.h"
#include "ReadMap.h"
#include "MapInfo.h"
#include "Game/GameSetup.h"
IMapDamage* mapDamage;
IMapDamage::IMapDamage()
{
disabled = true;
}
IMapDamage::~IMapDamage()
{
}
IMapDamage * IMapDamage::GetMapDamage()
{
bool disable = false;
if (mapInfo->map.notDeformable)
disable = true;
else if (gameSetup && gameSetup->disableMapDamage)
disable = true;
if (disable)
return new CNoMapDamage;
else
return new CBasicMapDamage;
}
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