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#ifndef __MAPDAMAGE_H__
#define __MAPDAMAGE_H__
#include "float3.h"
class IMapDamage
{
public:
IMapDamage(void);
virtual ~IMapDamage(void);
virtual void Explosion(const float3& pos, float strength,float radius) = 0;
virtual void RecalcArea(int x1, int x2, int y1, int y2) = 0;
virtual void Update(void) {};
static IMapDamage* GetMapDamage();
bool disabled;
/* Ground readouts: Game/UI/MouseHandler.cpp, Game/UI/MiniMap.cpp. */
float mapHardness;
};
extern IMapDamage* mapDamage;
#endif // __MAPDAMAGE_H__
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