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#include "StdAfx.h"
#include "MapDamage.h"
#include "NoMapDamage.h"
#include "float3.h"
/* Do no deformation. (Maybe I should've left all this in the header?) */
CNoMapDamage::CNoMapDamage(void)
{
/* TODO What should the ground readouts display for hardness? */
disabled=true;
}
CNoMapDamage::~CNoMapDamage(void)
{
}
void CNoMapDamage::Explosion(const float3& pos, float strength,float radius)
{
}
void CNoMapDamage::RecalcArea(int x1, int x2, int y1, int y2)
{
}
void CNoMapDamage::Update(void)
{
}
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