File: Frustum.h

package info (click to toggle)
spring 0.81.2.1%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 28,496 kB
  • ctags: 37,096
  • sloc: cpp: 238,659; ansic: 13,784; java: 12,175; awk: 3,428; python: 1,159; xml: 738; perl: 405; sh: 297; makefile: 267; pascal: 228; objc: 192
file content (30 lines) | stat: -rw-r--r-- 883 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
/*---------------------------------------------------------------------
 Terrain Renderer using texture splatting and geomipmapping

 Copyright (2006) Jelmer Cnossen
 This code is released under GPL license (See LICENSE.html for info)
---------------------------------------------------------------------*/
#ifndef FRUSTUM_H
#define FRUSTUM_H

#include "Plane.h"

/*
The frustum clips the polygons against a certain convex space
*/
class Frustum
{
public:
	void CalcCameraPlanes (Vector3 *base, Vector3 *right, Vector3* up, Vector3* front, float tanHalfFov, float aspect); // should at least have 
	void InversePlanes ();

	enum VisType { Inside, Outside, Partial };
	VisType IsBoxVisible (const Vector3& min, const Vector3& max); // 3D test
	VisType IsPointVisible (const Vector3& pt);

	std::vector<Plane> planes;
	Vector3 base, pos[4], front, right, up;
	void Draw ();
};

#endif