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#ifndef _3DOTEXTUREHANDLER_H
#define _3DOTEXTUREHANDLER_H
// _3DOTextureHandler.h: interface for the C3DOTextureHandler class.
//
//////////////////////////////////////////////////////////////////////
#include <map>
#include <string>
#include <vector>
#include "Rendering/GL/myGL.h"
#include "Rendering/UnitModels/3DModel.h"
struct TexFile;
class CFileHandler;
class C3DOTextureHandler
{
public:
struct UnitTexture {
float xstart;
float xend;
float ystart;
float yend;
};
C3DOTextureHandler();
~C3DOTextureHandler();
void Set3doAtlases() const;
UnitTexture* Get3DOTexture(std::string name);
unsigned int GetAtlasTex1ID() const { return atlas3do1; }
unsigned int GetAtlasTex2ID() const { return atlas3do2; }
unsigned int GetAtlasTexSizeX() const { return bigTexX; }
unsigned int GetAtlasTexSizeY() const { return bigTexY; }
const std::map<std::string, UnitTexture*>& GetAtlasTextures() const { return textures; }
private:
std::map<std::string, UnitTexture*> textures;
GLuint atlas3do1;
GLuint atlas3do2;
int bigTexX;
int bigTexY;
TexFile* CreateTex(const std::string& name, const std::string& name2, bool teamcolor = false);
};
extern C3DOTextureHandler* texturehandler3DO;
#endif /* _3DOTEXTUREHANDLER_H */
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