1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
|
#ifndef S3OTEXTUREHANDLER_H
#define S3OTEXTUREHANDLER_H
// S3OTextureHandler.h: interface for the CS3OTextureHandler class.
//
//////////////////////////////////////////////////////////////////////
#include <map>
#include <string>
#include <vector>
#include "Rendering/GL/myGL.h"
#include "Rendering/UnitModels/3DModel.h"
struct TexFile;
class CFileHandler;
class CS3OTextureHandler
{
public:
struct S3oTex {
int num;
GLuint tex1;
unsigned int tex1SizeX;
unsigned int tex1SizeY;
GLuint tex2;
unsigned int tex2SizeX;
unsigned int tex2SizeY;
};
CS3OTextureHandler();
virtual ~CS3OTextureHandler();
std::vector<S3DModel* > loadTextures;
void Update();
void LoadS3OTexture(S3DModel* model);
int LoadS3OTextureNow(const std::string& tex1, const std::string& tex2);
void SetS3oTexture(int num);
const S3oTex* GetS3oTex(int num) {
if ((num < 0) || (num >= (int)s3oTextures.size())) {
return NULL;
}
return &s3oTextures[num];
}
private:
std::map<std::string, int> s3oTextureNames;
std::vector<S3oTex> s3oTextures;
};
extern CS3OTextureHandler* texturehandlerS3O;
#endif /* S3OTEXTUREHANDLER_H */
|