File: S3OTextureHandler.h

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#ifndef S3OTEXTUREHANDLER_H
#define S3OTEXTUREHANDLER_H
// S3OTextureHandler.h: interface for the CS3OTextureHandler class.
//
//////////////////////////////////////////////////////////////////////

#include <map>
#include <string>
#include <vector>
#include "Rendering/GL/myGL.h"
#include "Rendering/UnitModels/3DModel.h"

struct TexFile;
class CFileHandler;

class CS3OTextureHandler
{
public:
	struct S3oTex {
		int num;
		GLuint tex1;
		unsigned int tex1SizeX;
		unsigned int tex1SizeY;
		GLuint tex2;
		unsigned int tex2SizeX;
		unsigned int tex2SizeY;
	};

	CS3OTextureHandler();
	virtual ~CS3OTextureHandler();

	std::vector<S3DModel* > loadTextures;
	void Update();
	void LoadS3OTexture(S3DModel* model);
	int LoadS3OTextureNow(const std::string& tex1, const std::string& tex2);
	void SetS3oTexture(int num);

	const S3oTex* GetS3oTex(int num) {
		if ((num < 0) || (num >= (int)s3oTextures.size())) {
			return NULL;
		}
		return &s3oTextures[num];
	}

private:
	std::map<std::string, int> s3oTextureNames;
	std::vector<S3oTex> s3oTextures;
};

extern CS3OTextureHandler* texturehandlerS3O;

#endif /* S3OTEXTUREHANDLER_H */