File: FeatureDef.cpp

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#include "FeatureDef.h"

#include "Rendering/UnitModels/IModelParser.h"

CR_BIND(FeatureDef, );

CR_REG_METADATA(FeatureDef, (
		CR_MEMBER(myName),
		CR_MEMBER(description),
		CR_MEMBER(metal),
		CR_MEMBER(id),
		CR_MEMBER(energy),
		CR_MEMBER(maxHealth),
		CR_MEMBER(reclaimTime),
		CR_MEMBER(mass),
		CR_MEMBER(upright),
		CR_MEMBER(drawType),
		//CR_MEMBER(model), FIXME
		CR_MEMBER(modelname),
		CR_MEMBER(resurrectable),
		CR_MEMBER(destructable),
		CR_MEMBER(blocking),
		CR_MEMBER(burnable),
		CR_MEMBER(floating),
		CR_MEMBER(geoThermal),
		CR_MEMBER(deathFeature),
		CR_MEMBER(smokeTime),
		CR_MEMBER(xsize),
		CR_MEMBER(zsize)
		));


S3DModel* FeatureDef::LoadModel()
{
	if (model==NULL)
		model = modelParser->Load3DModel(modelname);
	return model;
}