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#include "StdAfx.h"
#include "mmgr.h"
#include "FeatureHandler.h"
#include "Game/Game.h"
#include "Lua/LuaParser.h"
#include "Lua/LuaRules.h"
#include "Map/ReadMap.h"
#include "Rendering/UnitModels/FeatureDrawer.h" // FIXME -- sim shouldn't depend on rendering
#include "Sim/Misc/CollisionVolume.h"
#include "Sim/Misc/QuadField.h"
#include "Sim/Units/CommandAI/BuilderCAI.h"
#include "System/creg/STL_List.h"
#include "System/EventHandler.h"
#include "System/Exceptions.h"
#include "System/LogOutput.h"
#include "System/TimeProfiler.h"
#include "creg/STL_Set.h"
using std::list;
using std::map;
using std::string;
using std::vector;
CFeatureHandler* featureHandler = NULL;
/******************************************************************************/
CR_BIND(CFeatureHandler, );
CR_REG_METADATA(CFeatureHandler, (
// CR_MEMBER(featureDefs),
// CR_MEMBER(featureDefsVector),
CR_MEMBER(freeIDs),
CR_MEMBER(toBeFreedIDs),
CR_MEMBER(activeFeatures),
CR_MEMBER(features),
CR_MEMBER(toBeRemoved),
CR_MEMBER(updateFeatures),
CR_RESERVED(128)
));
/******************************************************************************/
CFeatureHandler::CFeatureHandler()
{
PrintLoadMsg("Loading feature definitions");
const LuaTable rootTable = game->defsParser->GetRoot().SubTable("FeatureDefs");
if (!rootTable.IsValid()) {
throw content_error("Error loading FeatureDefs");
}
//! featureDefIDs start with 1
featureDefsVector.push_back(NULL);
//! get most of the feature defs (missing trees and geovent from the map)
vector<string> keys;
rootTable.GetKeys(keys);
for (int i = 0; i < (int)keys.size(); i++) {
const string& name = keys[i];
const LuaTable fdTable = rootTable.SubTable(name);
CreateFeatureDef(fdTable, name);
}
}
CFeatureHandler::~CFeatureHandler()
{
for (CFeatureSet::iterator fi = activeFeatures.begin(); fi != activeFeatures.end(); ++fi) {
// unsavory, but better than a memleak
FeatureDef* fd = (FeatureDef*) (*fi)->def;
if (fd->collisionVolume) {
delete fd->collisionVolume;
fd->collisionVolume = 0;
}
delete *fi;
}
activeFeatures.clear();
features.clear();
while (!featureDefs.empty()) {
map<string, const FeatureDef*>::iterator fi = featureDefs.begin();
FeatureDef* fd = (FeatureDef*) fi->second;
if (fd->collisionVolume) {
delete fd->collisionVolume;
fd->collisionVolume = 0;
}
delete fi->second;
featureDefs.erase(fi);
}
}
void CFeatureHandler::AddFeatureDef(const string& name, FeatureDef* fd)
{
map<string, const FeatureDef*>::const_iterator it = featureDefs.find(name);
if (it != featureDefs.end()) {
featureDefsVector[it->second->id] = fd;
} else {
fd->id = featureDefsVector.size();
featureDefsVector.push_back(fd);
}
featureDefs[name] = fd;
}
void CFeatureHandler::CreateFeatureDef(const LuaTable& fdTable, const string& mixedCase)
{
const string name = StringToLower(mixedCase);
if (featureDefs.find(name) != featureDefs.end()) {
return;
}
FeatureDef* fd = new FeatureDef;
fd->myName = name;
fd->filename = fdTable.GetString("filename", "unknown");
fd->description = fdTable.GetString("description", "");
fd->blocking = fdTable.GetBool("blocking", true);
fd->burnable = fdTable.GetBool("flammable", false);
fd->destructable = !fdTable.GetBool("indestructible", false);
fd->reclaimable = fdTable.GetBool("reclaimable", fd->destructable);
fd->autoreclaim = fdTable.GetBool("autoreclaimable", fd->autoreclaim);
fd->resurrectable = fdTable.GetInt("resurrectable", -1);
//this seem to be the closest thing to floating that ta wreckage contains
fd->floating = fdTable.GetBool("nodrawundergray", false);
if (fd->floating && !fd->blocking) {
fd->floating = false;
}
fd->noSelect = fdTable.GetBool("noselect", false);
fd->deathFeature = fdTable.GetString("featureDead", "");
fd->metal = fdTable.GetFloat("metal", 0.0f);
fd->energy = fdTable.GetFloat("energy", 0.0f);
fd->maxHealth = fdTable.GetFloat("damage", 0.0f);
fd->reclaimTime = std::max(1.0f, fdTable.GetFloat("reclaimTime", (fd->metal + fd->energy) * 6.0f));
fd->smokeTime = fdTable.GetInt("smokeTime", 300);
fd->drawType = fdTable.GetInt("drawType", DRAWTYPE_MODEL);
fd->modelname = fdTable.GetString("object", "");
if (!fd->modelname.empty()) {
if (fd->modelname.find(".") == string::npos) {
fd->modelname += ".3do";
}
fd->modelname = string("objects3d/") + fd->modelname;
}
// these take precedence over the old sphere tags as well as
// feature->radius (for feature <--> projectile interactions)
fd->collisionVolumeTypeStr = fdTable.GetString("collisionVolumeType", "");
fd->collisionVolumeScales = fdTable.GetFloat3("collisionVolumeScales", ZeroVector);
fd->collisionVolumeOffsets = fdTable.GetFloat3("collisionVolumeOffsets", ZeroVector);
fd->collisionVolumeTest = fdTable.GetInt("collisionVolumeTest", COLVOL_TEST_CONT);
// initialize the (per-featuredef) collision-volume,
// all CFeature instances hold a copy of this object
fd->collisionVolume = new CollisionVolume(
fd->collisionVolumeTypeStr,
fd->collisionVolumeScales,
fd->collisionVolumeOffsets,
fd->collisionVolumeTest
);
fd->upright = fdTable.GetBool("upright", false);
// our resolution is double TA's
fd->xsize = fdTable.GetInt("footprintX", 1) * 2;
fd->zsize = fdTable.GetInt("footprintZ", 1) * 2;
const float defMass = (fd->metal * 0.4f) + (fd->maxHealth * 0.1f);
fd->mass = fdTable.GetFloat("mass", defMass);
fd->mass = std::max(0.001f, fd->mass);
// custom parameters table
fdTable.SubTable("customParams").GetMap(fd->customParams);
AddFeatureDef(name, fd);
}
const FeatureDef* CFeatureHandler::GetFeatureDef(const string mixedCase, const bool showError)
{
if (mixedCase.empty())
return NULL;
const string name = StringToLower(mixedCase);
map<string, const FeatureDef*>::iterator fi = featureDefs.find(name);
if (fi != featureDefs.end()) {
return fi->second;
}
if (showError)
logOutput.Print("Couldnt find wreckage info %s", name.c_str());
return NULL;
}
const FeatureDef* CFeatureHandler::GetFeatureDefByID(int id)
{
if ((id < 1) || (static_cast<size_t>(id) >= featureDefsVector.size())) {
return NULL;
}
return featureDefsVector[id];
}
void CFeatureHandler::LoadFeaturesFromMap(bool onlyCreateDefs)
{
PrintLoadMsg("Initializing map features");
//! add map's featureDefs
int numType = readmap->GetNumFeatureTypes ();
for (int a = 0; a < numType; ++a) {
const string name = StringToLower(readmap->GetFeatureTypeName(a));
if (GetFeatureDef(name, false) == NULL) {
if (name.find("treetype") != string::npos) {
FeatureDef* fd = new FeatureDef;
fd->blocking = 1;
fd->burnable = true;
fd->destructable = 1;
fd->reclaimable = true;
fd->drawType = DRAWTYPE_TREE + atoi(name.substr(8).c_str());
fd->energy = 250;
fd->metal = 0;
fd->reclaimTime = 1500;
fd->maxHealth = 5;
fd->xsize = 2;
fd->zsize = 2;
fd->myName = name;
fd->description = "Tree";
fd->mass = 20;
fd->collisionVolume = new CollisionVolume("", ZeroVector, ZeroVector, COLVOL_TEST_DISC);
AddFeatureDef(name, fd);
}
else if (name.find("geovent") != string::npos) {
FeatureDef* fd = new FeatureDef;
fd->blocking = 0;
fd->burnable = 0;
fd->destructable = 0;
fd->reclaimable = false;
fd->geoThermal = true;
// geos are drawn into the ground texture and emit smoke to be visible
fd->drawType = DRAWTYPE_NONE;
fd->energy = 0;
fd->metal = 0;
fd->reclaimTime = 0;
fd->maxHealth = 0;
fd->xsize = 0;
fd->zsize = 0;
fd->myName = name;
fd->mass = 100000;
// geothermals have no collision volume at all
fd->collisionVolume = 0;
AddFeatureDef(name, fd);
}
else {
logOutput.Print("Unknown map feature type %s", name.c_str());
}
}
}
if (!onlyCreateDefs) {
//! create map features
const int numFeatures = readmap->GetNumFeatures();
MapFeatureInfo* mfi = new MapFeatureInfo[numFeatures];
readmap->GetFeatureInfo(mfi);
for(int a = 0; a < numFeatures; ++a) {
const string name = StringToLower(readmap->GetFeatureTypeName(mfi[a].featureType));
map<string, const FeatureDef*>::iterator def = featureDefs.find(name);
if (def == featureDefs.end()) {
logOutput.Print("Unknown feature named '%s'", name.c_str());
continue;
}
const float ypos = ground->GetHeight2(mfi[a].pos.x, mfi[a].pos.z);
(new CFeature)->Initialize(
float3(mfi[a].pos.x, ypos, mfi[a].pos.z),
def->second, (short int) mfi[a].rotation,
0, -1, -1, ""
);
}
delete[] mfi;
}
}
int CFeatureHandler::AddFeature(CFeature* feature)
{
if (freeIDs.empty())
{ // alloc n new ids and randomly insert to freeIDs
const unsigned n = 100;
std::vector<int> newIds(n);
for (unsigned i = 0; i < n; ++i)
newIds[i] = i + features.size();
SyncedRNG rng;
std::random_shuffle(newIds.begin(), newIds.end(), rng); // synced
features.resize(features.size()+n, 0);
std::copy(newIds.begin(), newIds.end(), std::back_inserter(freeIDs));
}
feature->id = freeIDs.front();
freeIDs.pop_front();
activeFeatures.insert(feature);
features[feature->id] = feature;
SetFeatureUpdateable(feature);
// FIXME -- sim shouldn't depend on rendering
featureDrawer->FeatureCreated(feature);
eventHandler.FeatureCreated(feature);
return feature->id ;
}
void CFeatureHandler::DeleteFeature(CFeature* feature)
{
toBeRemoved.push_back(feature->id);
eventHandler.FeatureDestroyed(feature);
}
CFeature* CFeatureHandler::GetFeature(int id)
{
if (id >= 0 && id < features.size())
return features[id];
else
return 0;
}
CFeature* CFeatureHandler::CreateWreckage(const float3& pos, const string& name,
float rot, int facing, int iter, int team, int allyteam, bool emitSmoke, string fromUnit,
const float3& speed)
{
const FeatureDef* fd;
const string* defname = &name;
int i = iter;
do {
if (defname->empty()) return NULL;
fd = GetFeatureDef(*defname);
if (!fd) return NULL;
defname = &(fd->deathFeature);
}while (--i > 0);
if (luaRules && !luaRules->AllowFeatureCreation(fd, team, pos))
return NULL;
if (!fd->modelname.empty()) {
if (fd->resurrectable==0 || (iter>1 && fd->resurrectable<0))
fromUnit = "";
CFeature* f = new CFeature;
f->Initialize(pos, fd, (short int) rot, facing, team, allyteam, fromUnit, speed, emitSmoke ? fd->smokeTime : 0);
return f;
}
return NULL;
}
void CFeatureHandler::Update()
{
SCOPED_TIMER("Feature Update");
if ((gs->frameNum & 31) == 0) {
// let all areareclaimers choose a target with a different id
bool dontClear = false;
for (list<int>::iterator it = toBeFreedIDs.begin(); it != toBeFreedIDs.end(); ++it) {
if (CBuilderCAI::IsFeatureBeingReclaimed(*it)) {
// postpone recycling
dontClear = true;
break;
}
}
if (!dontClear)
freeIDs.splice(freeIDs.end(), toBeFreedIDs, toBeFreedIDs.begin(), toBeFreedIDs.end());
}
if(!toBeRemoved.empty()) {
GML_RECMUTEX_LOCK(feat); // Update
GML_RECMUTEX_LOCK(quad); // Update
while (!toBeRemoved.empty()) {
CFeature* feature = GetFeature(toBeRemoved.back());
toBeRemoved.pop_back();
if (feature) {
toBeFreedIDs.push_back(feature->id);
activeFeatures.erase(feature);
features[feature->id] = 0;
// FIXME -- sim shouldn't depend on rendering
featureDrawer->FeatureDestroyed(feature);
if (feature->inUpdateQue) {
updateFeatures.erase(feature);
}
delete feature;
}
}
}
CFeatureSet::iterator fi = updateFeatures.begin();
while (fi != updateFeatures.end()) {
CFeature* feature = *fi;
++fi;
if (!feature->Update()) {
// remove it
feature->inUpdateQue = false;
updateFeatures.erase(feature);
}
}
}
void CFeatureHandler::SetFeatureUpdateable(CFeature* feature)
{
if (feature->inUpdateQue) {
return;
}
updateFeatures.insert(feature);
feature->inUpdateQue = true;
}
void CFeatureHandler::TerrainChanged(int x1, int y1, int x2, int y2)
{
vector<int> quads = qf->GetQuadsRectangle(float3(x1 * SQUARE_SIZE, 0, y1 * SQUARE_SIZE),
float3(x2 * SQUARE_SIZE, 0, y2 * SQUARE_SIZE));
for (vector<int>::iterator qi = quads.begin(); qi != quads.end(); ++qi) {
list<CFeature*>::const_iterator fi;
const list<CFeature*>& features = qf->GetQuad(*qi).features;
for (fi = features.begin(); fi != features.end(); ++fi) {
CFeature* feature = *fi;
float3& fpos = feature->pos;
float gh = ground->GetHeight2(fpos.x, fpos.z);
float wh = gh;
if(feature->def->floating)
wh = ground->GetHeight(fpos.x, fpos.z);
if (fpos.y > wh || fpos.y < gh) {
feature->finalHeight = wh;
feature->reachedFinalPos = false;
SetFeatureUpdateable(feature);
}
}
}
}
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