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#ifndef __FEATURE_HANDLER_H__
#define __FEATURE_HANDLER_H__
#include <string>
#include <list>
#include <vector>
#include <boost/noncopyable.hpp>
#include "creg/creg_cond.h"
#include "FeatureDef.h"
#include "FeatureSet.h"
struct S3DModel;
class CFileHandler;
class CLoadSaveInterface;
class CVertexArray;
class LuaTable;
class CFeatureHandler : public boost::noncopyable
{
CR_DECLARE(CFeatureHandler);
public:
CFeatureHandler();
~CFeatureHandler();
CFeature* CreateWreckage(const float3& pos, const std::string& name,
float rot, int facing, int iter, int team, int allyteam, bool emitSmoke,
std::string fromUnit, const float3& speed = ZeroVector);
void Update();
int AddFeature(CFeature* feature);
void DeleteFeature(CFeature* feature);
CFeature* GetFeature(int id);
void LoadFeaturesFromMap(bool onlyCreateDefs);
const FeatureDef* GetFeatureDef(const std::string name, const bool showError = true);
const FeatureDef* GetFeatureDefByID(int id);
void SetFeatureUpdateable(CFeature* feature);
void TerrainChanged(int x1, int y1, int x2, int y2);
const std::map<std::string, const FeatureDef*>& GetFeatureDefs() const { return featureDefs; }
const CFeatureSet& GetActiveFeatures() const { return activeFeatures; }
private:
void AddFeatureDef(const std::string& name, FeatureDef* feature);
void CreateFeatureDef(const LuaTable& luaTable, const std::string& name);
private:
std::map<std::string, const FeatureDef*> featureDefs;
std::vector<const FeatureDef*> featureDefsVector;
std::list<int> freeIDs;
std::list<int> toBeFreedIDs;
CFeatureSet activeFeatures;
std::vector<CFeature*> features;
std::list<int> toBeRemoved;
CFeatureSet updateFeatures;
};
extern CFeatureHandler* featureHandler;
#endif // __FEATURE_HANDLER_H__
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