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#include "DamageArray.h"
#if defined __cplusplus && !defined BUILDING_AI
#include "DamageArrayHandler.h"
#endif // __cplusplus && !defined BUILDING_AI
#ifdef USING_CREG
CR_BIND(DamageArray, );
CR_REG_METADATA(DamageArray, (
CR_MEMBER(paralyzeDamageTime),
CR_MEMBER(impulseFactor),
CR_MEMBER(impulseBoost),
CR_MEMBER(craterMult),
CR_MEMBER(craterBoost),
CR_MEMBER(numTypes),
CR_RESERVED(16),
CR_SERIALIZER(creg_Serialize) // damages
));
void DamageArray::creg_Serialize(creg::ISerializer& s)
{
s.Serialize(damages, numTypes * sizeof(damages[0]));
}
#endif // USING_CREG
DamageArray::DamageArray() : paralyzeDamageTime(0),
impulseFactor(1.0f), impulseBoost(0.0f),
craterMult(1.0f), craterBoost(0.0f),
numTypes(1)
{
#if !defined BUILDING_AI
if (damageArrayHandler) {
numTypes = damageArrayHandler->GetNumTypes();
}
#endif // !defined BUILDING_AI
damages = new float[numTypes];
for(int a = 0; a < numTypes; ++a) {
damages[a] = 1.0f;
}
}
DamageArray::DamageArray(int numTypes, const float* typeDamages) :
numTypes(numTypes)
{
damages = new float[numTypes];
for(int a = 0; a < numTypes; ++a) {
damages[a] = typeDamages[a];
}
}
DamageArray::DamageArray(const DamageArray& other)
{
paralyzeDamageTime = other.paralyzeDamageTime;
impulseBoost = other.impulseBoost;
craterBoost = other.craterBoost;
impulseFactor = other.impulseFactor;
craterMult = other.craterMult;
numTypes = other.numTypes;
damages = new float[numTypes];
for(int a = 0; a < numTypes; ++a)
damages[a] = other.damages[a];
}
DamageArray::~DamageArray()
{
delete[] damages;
}
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