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#ifndef __DAMAGE_ARRAY_H__
#define __DAMAGE_ARRAY_H__
#include <algorithm>
#include "creg/creg_cond.h"
struct DamageArray
{
CR_DECLARE_STRUCT(DamageArray);
public:
DamageArray();
/**
* This constructor is currently only used by C++ AIs
* which use the legacy C++ wrapper around the C AI interface.
*/
DamageArray(int numTypes, const float* typeDamages);
DamageArray(const DamageArray& other);
~DamageArray();
void operator=(const DamageArray& other) {
paralyzeDamageTime = other.paralyzeDamageTime;
impulseFactor = other.impulseFactor;
impulseBoost = other.impulseBoost;
craterMult = other.craterMult;
craterBoost = other.craterBoost;
numTypes = other.numTypes;
std::copy(other.damages, other.damages + numTypes, damages);
}
float& operator[](int i) { return damages[i]; }
float operator[](int i) const { return damages[i]; }
DamageArray operator*(float mul) const {
DamageArray da(*this);
for(int a = 0; a < numTypes; ++a)
da.damages[a] *= mul;
return da;
}
int GetNumTypes() const { return numTypes; }
float GetTypeDamage(int typeIndex) const { return damages[typeIndex]; }
float GetDefaultDamage() const { return damages[0]; }
int paralyzeDamageTime;
float impulseFactor, impulseBoost, craterMult, craterBoost;
private:
#ifdef USING_CREG
void creg_Serialize(creg::ISerializer& s);
#endif // USING_CREG
int numTypes;
float* damages;
};
#endif // __DAMAGE_ARRAY_H__
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