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/* Author: Tobi Vollebregt */
/* based on original los code in LosHandler.{cpp,h} and RadarHandler.{cpp,h} */
#include "StdAfx.h"
#include "LosMap.h"
#include <algorithm>
#include <cstring>
#include "float3.h"
//////////////////////////////////////////////////////////////////////
void CLosMap::SetSize(int2 newSize)
{
size = newSize;
map.clear();
map.resize(size.x * size.y, 0);
}
void CLosMap::AddMapArea(int2 pos, int radius, int amount)
{
const int sx = std::max(0, pos.x - radius);
const int ex = std::min(size.x - 1, pos.x + radius);
const int sy = std::max(0, pos.y - radius);
const int ey = std::min(size.y - 1, pos.y + radius);
const int rr = (radius * radius);
for (int y = sy; y <= ey; ++y) {
const int rrx = rr - ((pos.y - y) * (pos.y - y));
for (int x = sx; x <= ex; ++x) {
if (((pos.x - x) * (pos.x - x)) <= rrx) {
map[(y * size.x) + x] += amount;
}
}
}
}
void CLosMap::AddMapSquares(const std::vector<int>& squares, int amount)
{
std::vector<int>::const_iterator lsi;
for (lsi = squares.begin(); lsi != squares.end(); ++lsi) {
map[*lsi] += amount;
}
}
//////////////////////////////////////////////////////////////////////
namespace {
//////////////////////////////////////////////////////////////////////
#define MAX_LOS_TABLE 110
typedef std::vector<int2> TPoints;
typedef std::vector<int2> LosLine;
typedef std::vector<LosLine> LosTable;
class CLosTables
{
public:
static const LosTable& GetForLosSize(int losSize) {
static CLosTables instance;
const int tablenum = std::min(MAX_LOS_TABLE, losSize);
return instance.lostables[tablenum - 1];
}
private:
std::vector<LosTable> lostables;
CLosTables();
int Round(float num);
void DrawLine(char* PaintTable, int x,int y,int Size);
LosLine OutputLine(int x,int y,int line);
void OutputTable(int table);
};
CLosTables::CLosTables()
{
for (int a = 1; a <= MAX_LOS_TABLE; ++a) {
OutputTable(a);
}
}
struct int2_comparer
{
bool operator () (const int2& a, const int2& b) const
{
if (a.x != b.x)
return a.x < b.x;
else
return a.y < b.y;
}
};
void CLosTables::OutputTable(int Table)
{
TPoints Points;
LosTable lostable;
int Radius = Table;
char* PaintTable = new char[(Radius+1)*Radius];
memset(PaintTable, 0 , (Radius+1)*Radius);
int2 P;
int x, y, r2;
P.x = 0;
P.y = Radius;
Points.push_back(P);
// DrawLine(0, Radius, Radius);
for(float i=Radius; i>=1; i-=0.5f) {
r2 = (int)(i * i);
y = (int)i;
x = 1;
y = (int) (sqrt((float)r2 - 1) + 0.5f);
while (x < y) {
if(!PaintTable[x+y*Radius]) {
DrawLine(PaintTable, x, y, Radius);
P.x = x;
P.y = y;
Points.push_back(P);
}
if(!PaintTable[y+x*Radius]) {
DrawLine(PaintTable, y, x, Radius);
P.x = y;
P.y = x;
Points.push_back(P);
}
x += 1;
y = (int) (sqrt((float)r2 - x*x) + 0.5f);
}
if (x == y) {
if(!PaintTable[x+y*Radius]) {
DrawLine(PaintTable, x, y, Radius);
P.x = x;
P.y = y;
Points.push_back(P);
}
}
}
std::sort(Points.begin(), Points.end(), int2_comparer());
int Line = 1;
int Size = Points.size();
for(int j=0; j<Size; j++) {
lostable.push_back(OutputLine(Points.back().x, Points.back().y, Line));
Points.pop_back();
Line++;
}
lostables.push_back(lostable);
delete[] PaintTable;
}
LosLine CLosTables::OutputLine(int x, int y, int Line)
{
LosLine losline;
int x0 = 0;
int y0 = 0;
int dx = x;
int dy = y;
if (abs(dx) > abs(dy)) { // slope <1
float m = (float) dy / (float) dx; // compute slope
float b = y0 - m*x0;
dx = (dx < 0) ? -1 : 1;
while (x0 != x) {
x0 += dx;
losline.push_back(int2(x0, Round(m*x0 + b)));
}
} else if (dy != 0) { // slope = 1
float m = (float) dx / (float) dy; // compute slope
float b = x0 - m*y0;
dy = (dy < 0) ? -1 : 1;
while (y0 != y) {
y0 += dy;
losline.push_back(int2(Round(m*y0 + b), y0));
}
}
return losline;
}
void CLosTables::DrawLine(char* PaintTable, int x, int y, int Size)
{
int x0 = 0;
int y0 = 0;
int dx = x;
int dy = y;
if (abs(dx) > abs(dy)) { // slope <1
float m = (float) dy / (float) dx; // compute slope
float b = y0 - m*x0;
dx = (dx < 0) ? -1 : 1;
while (x0 != x) {
x0 += dx;
PaintTable[x0+Round(m*x0 + b)*Size] = 1;
}
} else if (dy != 0) { // slope = 1
float m = (float) dx / (float) dy; // compute slope
float b = x0 - m*y0;
dy = (dy < 0) ? -1 : 1;
while (y0 != y) {
y0 += dy;
PaintTable[Round(m*y0 + b)+y0*Size] = 1;
}
}
}
int CLosTables::Round(float Num)
{
if ((Num - (int)Num) < 0.5f)
return (int)Num;
else
return (int)Num+1;
}
//////////////////////////////////////////////////////////////////////
}; // end of anon namespace
//////////////////////////////////////////////////////////////////////
void CLosAlgorithm::LosAdd(int2 pos, int radius, float baseHeight, std::vector<int>& squares)
{
pos.x = std::max(0, std::min(size.x - 1, pos.x));
pos.y = std::max(0, std::min(size.y - 1, pos.y));
if ((pos.x - radius < 0) || (pos.x + radius >= size.x) ||
(pos.y - radius < 0) || (pos.y + radius >= size.y)) {
SafeLosAdd(pos, radius, baseHeight, squares);
} else {
UnsafeLosAdd(pos, radius, baseHeight, squares);
}
}
#define MAP_SQUARE(pos) \
((pos).y * size.x + (pos).x)
#define LOS_ADD(_square, _maxAng) \
{ \
const int square = _square; \
const float dh = heightmap[square] - baseHeight; \
float ang = (dh + extraHeight) * invR; \
if(ang > _maxAng) { \
squares.push_back(square); \
ang = dh * invR; \
if(ang > _maxAng) _maxAng = ang; \
} \
}
void CLosAlgorithm::UnsafeLosAdd(int2 pos, int radius, float baseHeight, std::vector<int>& squares)
{
const int mapSquare = MAP_SQUARE(pos);
const LosTable& table = CLosTables::GetForLosSize(radius);
baseHeight += heightmap[mapSquare];
size_t neededSpace = squares.size() + 1;
for(LosTable::const_iterator li = table.begin(); li != table.end(); ++li) {
neededSpace += li->size() * 4;
}
squares.reserve(neededSpace);
squares.push_back(mapSquare);
for(LosTable::const_iterator li = table.begin(); li != table.end(); ++li) {
const LosLine& line = *li;
float maxAng1 = minMaxAng;
float maxAng2 = minMaxAng;
float maxAng3 = minMaxAng;
float maxAng4 = minMaxAng;
float r = 1;
for(LosLine::const_iterator linei = line.begin(); linei != line.end(); ++linei) {
const float invR = 1.0f / r;
LOS_ADD(mapSquare + linei->x + linei->y * size.x, maxAng1);
LOS_ADD(mapSquare - linei->x - linei->y * size.x, maxAng2);
LOS_ADD(mapSquare - linei->x * size.x + linei->y, maxAng3);
LOS_ADD(mapSquare + linei->x * size.x - linei->y, maxAng4);
r++;
}
}
}
void CLosAlgorithm::SafeLosAdd(int2 pos, int radius, float baseHeight, std::vector<int>& squares)
{
const int mapSquare = MAP_SQUARE(pos);
const LosTable& table = CLosTables::GetForLosSize(radius);
baseHeight += heightmap[mapSquare];
squares.push_back(mapSquare);
for (LosTable::const_iterator li = table.begin(); li != table.end(); ++li) {
const LosLine& line = *li;
float maxAng1 = minMaxAng;
float maxAng2 = minMaxAng;
float maxAng3 = minMaxAng;
float maxAng4 = minMaxAng;
float r = 1;
for(LosLine::const_iterator linei = line.begin(); linei != line.end(); ++linei) {
const float invR = 1.0f / r;
if ((pos.x + linei->x < size.x) && (pos.y + linei->y < size.y)) {
LOS_ADD(mapSquare + linei->x + linei->y * size.x, maxAng1);
}
if ((pos.x - linei->x >= 0) && (pos.y - linei->y >= 0)) {
LOS_ADD(mapSquare - linei->x - linei->y * size.x, maxAng2);
}
if ((pos.x + linei->y < size.x) && (pos.y - linei->x >= 0)) {
LOS_ADD(mapSquare - linei->x * size.x + linei->y, maxAng3);
}
if ((pos.x - linei->y >= 0) && (pos.y + linei->x < size.y)) {
LOS_ADD(mapSquare + linei->x * size.x - linei->y, maxAng4);
}
r++;
}
}
}
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