1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
|
#ifndef QUADFIELD_H
#define QUADFIELD_H
// QuadField.h: interface for the CQuadField class.
//
//////////////////////////////////////////////////////////////////////
#include <set>
#include <vector>
#include <list>
#include <boost/noncopyable.hpp>
#include "creg/creg_cond.h"
#include "float3.h"
class CUnit;
class CWorldObject;
class CFeature;
class CSolidObject;
class CQuadField : boost::noncopyable
{
CR_DECLARE(CQuadField);
CR_DECLARE_SUB(Quad);
const static int QUAD_SIZE = 256;
public:
CQuadField();
~CQuadField();
std::vector<int> GetQuadsOnRay(const float3& start, float3 dir, float length);
std::vector<int> GetQuads(float3 pos, float radius) const;
std::vector<int> GetQuadsRectangle(const float3& pos, const float3& pos2) const;
// optimized functions, somewhat less userfriendly
void GetQuads(float3 pos, float radius, int*& dst) const;
void GetQuadsOnRay(float3 start, float3 dir, float length, int*& dst);
void GetUnitsAndFeaturesExact(const float3& pos, float radius, CUnit**& dstUnit, CFeature**& dstFeature);
std::vector<CUnit*> GetUnits(const float3& pos, float radius);
std::vector<CUnit*> GetUnitsExact(const float3& pos, float radius, bool spherical = true);
std::vector<CUnit*> GetUnitsExact(const float3& mins, const float3& maxs);
std::vector<CFeature*> GetFeaturesExact(const float3& pos, float radius);
std::vector<CFeature*> GetFeaturesExact(const float3& mins, const float3& maxs);
std::vector<CSolidObject*> GetSolidsExact(const float3& pos, float radius);
void MovedUnit(CUnit* unit);
void RemoveUnit(CUnit* unit);
void AddFeature(CFeature* feature);
void RemoveFeature(CFeature* feature);
struct Quad {
CR_DECLARE_STRUCT(Quad);
Quad();
std::list<CUnit*> units;
std::vector< std::list<CUnit*> > teamUnits;
std::list<CFeature*> features;
};
const Quad& GetQuad(int i) const { assert(static_cast<unsigned>(i) < baseQuads.size()); return baseQuads[i]; }
const Quad& GetQuadAt(int x, int z) const { return baseQuads[numQuadsX * z + x]; }
int GetNumQuadsX() const { return numQuadsX; }
int GetNumQuadsZ() const { return numQuadsZ; }
private:
void Serialize(creg::ISerializer& s);
std::vector<Quad> baseQuads;
int numQuadsX;
int numQuadsZ;
int* tempQuads;
};
extern CQuadField* qf;
#endif /* QUADFIELD_H */
|