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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ResourceHandler.h"
#include "ResourceMapAnalyzer.h"
#include "Map/MapInfo.h" // for the metal extractor radius
#include "Map/ReadMap.h" // for the metal map
#include "Map/MetalMap.h"
#include "GlobalSynced.h" // for the map size
CR_BIND(CResourceHandler, );
CR_REG_METADATA(CResourceHandler, (
CR_MEMBER(resources)
// CR_MEMBER(resourceMapAnalyzers),
// CR_MEMBER(metalResourceId),
// CR_MEMBER(energyResourceId)
));
CResourceHandler* CResourceHandler::instance;
CResourceHandler* CResourceHandler::GetInstance()
{
if (instance == NULL) {
instance = new CResourceHandler();
}
return instance;
}
void CResourceHandler::FreeInstance()
{
delete instance;
instance = NULL;
}
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
// This is the minimum of a max float for all platforms
// see: http://en.wikipedia.org/wiki/Float.h
static const float MAX_FLOAT = 1E+37;
CResourceHandler::CResourceHandler()
{
CResource rMetal;
rMetal.name = "Metal";
rMetal.optimum = MAX_FLOAT;
rMetal.extractorRadius = mapInfo->map.extractorRadius;
rMetal.maxWorth = mapInfo->map.maxMetal;
metalResourceId = AddResource(rMetal);
CResource rEnergy;
rEnergy.name = "Energy";
rEnergy.optimum = MAX_FLOAT;
rEnergy.extractorRadius = 0.0f;
rEnergy.maxWorth = 0.0f;
energyResourceId = AddResource(rEnergy);
}
CResourceHandler::~CResourceHandler()
{
}
int CResourceHandler::AddResource(const CResource& resource) {
resources.push_back(resource);
int resourceId = resources.size()-1;
resourceMapAnalyzers[resourceId] = NULL;
return resourceId;
}
const CResource* CResourceHandler::GetResource(int resourceId) const
{
if (IsValidId(resourceId)) {
return &resources[resourceId];
} else {
return NULL;
}
}
const CResource* CResourceHandler::GetResourceByName(const std::string& resourceName) const
{
return GetResource(GetResourceId(resourceName));
}
int CResourceHandler::GetResourceId(const std::string& resourceName) const
{
for (size_t r=0; r < resources.size(); ++r) {
if (resources[r].name == resourceName) {
return (int)r;
}
}
return -1;
}
const unsigned char* CResourceHandler::GetResourceMap(int resourceId) const {
if (resourceId == GetMetalId()) {
return readmap->metalMap->metalMap;
} else {
return NULL;
}
}
size_t CResourceHandler::GetResourceMapSize(int resourceId) const {
if (resourceId == GetMetalId()) {
return GetResourceMapWidth(resourceId) * GetResourceMapHeight(resourceId);
} else {
return 0;
}
}
size_t CResourceHandler::GetResourceMapWidth(int resourceId) const {
if (resourceId == GetMetalId()) {
return gs->hmapx;
} else {
return 0;
}
}
size_t CResourceHandler::GetResourceMapHeight(int resourceId) const {
if (resourceId == GetMetalId()) {
return gs->hmapy;
} else {
return 0;
}
}
const CResourceMapAnalyzer* CResourceHandler::GetResourceMapAnalyzer(int resourceId) {
if (!IsValidId(resourceId)) {
return NULL;
}
CResourceMapAnalyzer* rma = resourceMapAnalyzers[resourceId];
if (rma == NULL) {
rma = new CResourceMapAnalyzer(resourceId);
resourceMapAnalyzers[resourceId] = rma;
}
return rma;
}
size_t CResourceHandler::GetNumResources() const
{
return resources.size();
}
//bool CResourceHandler::IsMetal(int resourceId) const
//{
// const CResource* res = GetResource(resourceId);
// return res && (res->name == "Metal");
//}
//
//bool CResourceHandler::IsEnergy(int resourceId) const
//{
// const CResource* res = GetResource(resourceId);
// return res && (res->name == "Energy");
//}
int CResourceHandler::GetMetalId() const
{
return metalResourceId;
}
int CResourceHandler::GetEnergyId() const
{
return energyResourceId;
}
bool CResourceHandler::IsValidId(int resourceId) const {
return (resourceId >= 0) && (static_cast<size_t>(resourceId) < resources.size());
}
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